Hi Tom.
To be honest you'll always have that problem, whether you use one screen or
many, since you'll still need to read through all the performers. Other than
having some sort of search routine in the game where you could type a name
and have a list of results displayed, I'm not sure if there is a way around
that.
This is one reason I suggested alphabetisation, since then at least you can
find who you want a little quicker.
Btw, this is where supernova's ability to find specific text on screen and
jump straight to it is very useful, since however things are arranged just
typing say "hulk" when I wanted hulk hogan I could find out what number he
was fairly quickly, indeed I've done this before in text adventure games
with large tables of information.
Beware the grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 29, 2013 4:13 PM
Subject: Re: [Audyssey] A Question About the Best user Interface
Hi Dark,
Hmm....Makes sense. I'll definitely keep that in mind because it does
seem like a very logical way to organize performers. I was going to
put them in alphabetical order anyway, but having two or three screens
with performers ranked by alphabetical order could work out just as
well in terms of quickly finding the performer someone wanted. So I'll
keep that in mind. The only downside with your suggestion is you still
must scroll through all 60 performers before you can enter your choice
which isn't too cool.
Cheers!
On 8/29/13, dark <[email protected]> wrote:
Hi Tom.
Personally I can work with both methods, and have done in text games
before,
but it seems there is a convenient halfway house that would make for both
easy screen review and let people find a specific . performer very
quickly.
Have separate screens with vertical lists, but instead of saying "screen
one, performers 1-20" have the heading read "screen one performers a-j"
ie,
break up the screens into logical, alphabetical divisions like an
encyclopedia.
That means if I say wanted to play as The rock, I'll know he'd be in the
screen labled s-z, since his name obviously begins with r, yet in reading
the other screens I could have separate lines.
Of course with the way supernova handles tables there isn't really an
issue, indeed you can set sn to handle! tables as though they were a
vertical list if you like, but having aan inteligeable screen division
would seem to be a nice compromise.
Beware the grue!
Dark.
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