Hi Shaun, I am not talking about using SFML. I was speaking of using OpenAL directly rather than through a third-party API like SFML::Audio. Although, my research did indicate most of the crashing happened on Windows XP systems, and none on Vista/Windows 7. Meaning the problem was an XP specific thing.
However, getting back to OpenAL what you see is what you get. there is no 2d stereo pan control in the API and a developer basically has to bolt one on top of the 3d API to pan sounds because there isn't one to speak of in the API. Microsoft's new XAudio2 API is the very same way. Plenty of control over 3d virtual audio and 5.1 surround sound, but no 2d stereo panning. I don't know what you end users think we developers can do when the technology simply is not there or has been dropped by Microsoft, and sticking with an old outdated technology like DirectSound for panning is not good for us either.We don't have a lot of options and what options we do have such as FMOD and Bass costs money Complaining to us won't solve your problem because we don't have a lot of options either.. Cheers! On 9/13/13, shaun everiss <[email protected]> wrote: > hmmm what formats have you found. > I am not so keen with open al/ sfml after the disaster with panning > and program crashes we had with some of the mota betas. > now if only we could get panning right so it panned ok that would be fine. > with most panning as long as it went left and right that was fine, > however with jumps and such there needs to be the entire stereo image > thing. > And not everyone has 3d hardware. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
