then sadly for us, unless another idea can come up we may have to
scrap panning alltogether maybe it will be the end of the 2d
sidescroler which sucks but hmmm.
or we will just to have beeps or something when we need to jump or something.
no panning definately changes things.
unless you can get the vertual 3d effect to work with sounds in
front behind left and right and emulate some sort of pan without panning.
It may be fortunate we have something like the seamonkey for vary
little and maybe we need devices and games writen for best
performance with these types of devices and have something that works
with software but streess that the game will do better with an external device.
for 50 us its actually not to bad its round 75 bucks I think here
which is not to bad for a gaming device.
it may be the only option left to us.
At 11:39 AM 9/14/2013, you wrote:
Hi Shaun,
I am not talking about using SFML. I was speaking of using OpenAL
directly rather than through a third-party API like SFML::Audio.
Although, my research did indicate most of the crashing happened on
Windows XP systems, and none on Vista/Windows 7. Meaning the problem
was an XP specific thing.
However, getting back to OpenAL what you see is what you get. there is
no 2d stereo pan control in the API and a developer basically has to
bolt one on top of the 3d API to pan sounds because there isn't one to
speak of in the API. Microsoft's new XAudio2 API is the very same way.
Plenty of control over 3d virtual audio and 5.1 surround sound, but no
2d stereo panning. I don't know what you end users think we developers
can do when the technology simply is not there or has been dropped by
Microsoft, and sticking with an old outdated technology like
DirectSound for panning is not good for us either.We don't have a lot
of options and what options we do have such as FMOD and Bass costs
money Complaining to us won't solve your problem because we don't have
a lot of options either..
Cheers!
On 9/13/13, shaun everiss <[email protected]> wrote:
> hmmm what formats have you found.
> I am not so keen with open al/ sfml after the disaster with panning
> and program crashes we had with some of the mota betas.
> now if only we could get panning right so it panned ok that would be fine.
> with most panning as long as it went left and right that was fine,
> however with jumps and such there needs to be the entire stereo image
> thing.
> And not everyone has 3d hardware.
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