Hi Cara, Good post, and I'd like to add to your line of thought and discussion. Not only are games not created equal not all programmers are equal to the task he or she takes upon himself or herself. I've seen many new amature programmers blindly think once they learn VB, C++, C#, you name it right off they want to write the next Mortal Combat, Warcraft, Final Fantacy, failing to recognised these games took hundreds of man ours with many developers with several years of experienced programming behind them. Writing such titles isn't for the faint of heart, or for the jolly green programmer. I do think in time a dedicated amature can become a very advanced programmer and write these games, but it may take them years not weeks, hours, or a few months produce.I am talking years. Doom III had many developers and thousands of man hours to create, and I think it took them three years to complete it with the professional resources behind it. A single programmer would be hard pressed to replicate all that work in an accessible version sounds and graphics or not. Here is a personal story. I started USA Games in 2004. I began STFC that year and it was not to December 2006 before v1.0 made it to completion. That was around two years to complete. That was started with me being a programmer for 6 years. I have been a programmer for 8 years, and when it comes to Raceway and Montezuma's Revenge I am still finding out better ways of doing things, learning from my mistakes, improving my mottles, designs, programming skills, and know as skilled as I might be I still have more to learn and know. I also have been able to look back at STFC 1.0 and see errors things I could really have done better if I desire to do it over again.
Cara Quinn wrote: > Josh, let me take the liberty of answering as well... Quite simply put, > all games are not created equal... > > basically, you can think of it in the way that everything and I do mean > EVERYTHING that happens in a game, needs to be coded, either by you or > someone who may have written libraries, or an engine, or some sort of > helper code. Other than that, you need to code every little aspect of the > action that will go on in your game. > > Just say for example that you have an accessible game creator that > supports creating a player who can walk around in a virtual world, and it > starts your player's health off at 100 points. Well, perhaps your favorite > game starts your player off at 250 points of health. You then look in your > game creator and there's no option to change your player's starting > health. What do you do then?... > > I say this only to illustrate that if something simple like that can > happen, then you're kind of stuck unless you can code it yourself, and > guess what, in that case, if you can't edit the game creator's options > yourself, you're on your way to writing your game from scratch... So do > you see where I'm coming from?... > > Anyway, hopefully this won't happen to ya! <smile> and you'll find more > than enough features you like as I'm sure the creator that's coming out is > quite flexible in what it does... > > Have a great evening!... > > Smiles, > > Cara > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.