Hello if you could make a mac version and the playabilty was good I think you would sale on that platform also just a thought
-----Original Message----- From: Gamers [mailto:[email protected]] On Behalf Of Dallas O'Brien Sent: Friday, October 04, 2013 8:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] Crazy drivers hiya, yep, this one sounds rather cool! i like the sound! like others have said, perhaps put a bit of something together and give us a sound bite of what it could be like, or even throw a demo of a basic form of it out there to testers to give it a whirl. still, given that it's fully supporting windows 8, which i use only now, i'd go for this. perhaps 10 to 20 bucks, depending on a few things like how much replayability i would get out of it, and so on. but from how you have described it, this shouldn't be a problem. but here is the thing that would make me pay for it for sure. online play. games these days are moving more and more in to the online world, and a game that's limited to just me, doesn't hold as much interest to me any more. perhaps have two modes, an offline mode, and an online mode. but given that there is some kind of online playability, along with a good gameplay, and good support for my windows and so on, this sounds like a good one. also, perhaps look in to mouse control, or joistick / gamepad controll. as a keyboard just does not suit for this sort of thing to be completely honest. it would work, but you simply have way more control with a mouse or gamepad. or what would be even way better then that, steering wheel support. that would be totally awesome! good luck, and i'm looking forward to see what you come up with. Dallas On 04/10/2013, Thomas Ward <[email protected]> wrote: > Hi Ken, > > Interesting. Sounds a bit like Need for Speed. I don't know how much > I'd pay for such a game until I tried it but a couple of deciding > factors would be dependant on if it was designed for a modern version > of Windows, if it were say Linux compatible, and weather or not I > liked the game play or not. In other words, if you are thinking of > developing this game in VB 6 my answer is definitely no on the > grounds that I use Windows 7 and Windows 8 on my Windows computers, > and I already have enough games that are barely compatible with those > operating systems. I have no intention of buying more that aren't 100% > compatible with Windos 7 and Windows 8. However, if the game were then > I'd consider $25 to $30 for such a game. If the game were Linux > compatible I'd be even more likely to buy the game, because I wouldn't > be restricted to one platform. > > Cheers! > > > On 10/3/13, Kenneth Downey <[email protected]> wrote: >> I am making a new game. Imagine this. You're walking down the sidewalk. >> You >> can hear traffic rushing by on the left, but then, suddenly, you hear >> another noise. It's the humming of a motor. It's a parked motorcycle! >> You walk up to it and, hearing no one nearby, jump on it and start driving. >> You >> also notice that there are three distinct cars. Police cars, cars >> blaring music, and cars without any other sounds. You learn that the >> sounds boring music are the cars of criminals trying to get away. And >> for some reason best-known only to themselves, the police are overly >> enthusiastic about catching them. So it's your job to get them! You >> start out with just a crowbar, but Destroy the criminals cars, and >> you might find better weapons. Making a job a whole lot easier. Every >> time you hit in innocent driver, you become more and more wanted. And >> the police speed up and go after you. Even though they didn't go out >> to the criminals. And eventually, they'll get you! >> Try Hittinger shooting a cop car even wants, and the game ends. So >> far, this game covers for city blocks, with more planned. More >> streets, more cars, people walking around, and so on. What I want to >> know is, how much would you guys pay for such a game? >> >> Good is the worst enemy of best. >> Ken >> --- >> Gamers mailing list __ [email protected] If you want to leave the >> list, send E-mail to [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
