Hi Tom.

On the point of text based games it's actually interesting how many new games are being developed, look at choiceofgames on the iphone as a prime example.

The only problem is not all of these are accessible. I was for example rather disappointed that the tinman series of gamebooks, perported to be extrra ports of the old 1980's publications have entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually be great to include some articles to potential sighted developers of text based games on how to make their games accessible.

most indi devs are pretty good about this and I've contacted many in my time, (most recently the developers of space odyssey and their other game astro galaxy), but it'd be great to have some actual guidelines which people could google.

Btw, on the graphics front, I'll also add that while a lot of what you might call casual gamers are graphics mad (and usually fps mad), that isn't true about people who are interested in games!

It's sort of the old one, kids who just want to listen to the latest manufactured bangin' popgroup won't think much to just a skilled musician with a single guitar, but people who appreciate good music will.

It's also worth noting that according to my brother who tends to keep up with game industry news various people are being dissatisfied with the current state of the mainstream industry hence the greater amount of indi games, and indi games means accessible games, (as well as developers who actually are possible to talk to).

Beware the grue!

Dark.

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