That happened to me once, I worked out that it was because of my sitting
position that's what messed me up.

-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of shaun everiss
Sent: 30 October 2013 20:14
To: Gamers Discussion list
Subject: Re: [Audyssey] text based games was: Re: Audyssey Magazine

yes and sadly that is what the industry is coming to.
They don't want real games they just want crappy after crappy game.
they have grone up just going bang, bang, bang.
To change that is going to be hard.
people like going bang for some reason never mind what sitting for 
hours bashing a game does to you.
My brother has rsi because of his online playing over his teen years.
The condition he has has no name, is rsi like and as far as we know 
not curable as such.
he has to be carefull how he does things and the thing is perminant.
So I know what heavy smashing does to a gamer or any system user.
I don't seem to get this sort of hash but my aunt that does one or 22 
tasks a day repeatedly does have something like that.

At 08:54 PM 10/30/2013, you wrote:
>that's because they put so much graphical content into the game and 
>not much else there's very little replay value. also the system 
>requirements for said games are becoming insane now. the pioneers of 
>games such as elite are still being talked about today and for very 
>very good reason. but i bet you 20 years down the line the games of 
>today or the very vast majority of them won't have the same following.
>
>Sent from my iPad
>
> > On 30 Oct 2013, at 07:45, "dark" <[email protected]> wrote:
> >
> > Hi Tom.
> >
> > On the point of text based games it's actually interesting how 
> many new games are being developed, look at choiceofgames on the 
> iphone as a prime example.
> >
> > The only problem is not all of these are accessible. I was for 
> example rather disappointed that the tinman series of gamebooks, 
> perported to be extrra ports of the old 1980's publications have 
> entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
> be great to include some articles to potential sighted developers 
> of text based games on how to make their games accessible.
> >
> > most indi devs are pretty good about this and I've contacted many 
> in my time, (most recently the developers of space odyssey and 
> their other game astro galaxy), but it'd be great to have some 
> actual guidelines which people could google.
> >
> > Btw, on the graphics front, I'll also add that while a lot of 
> what you might call casual gamers are graphics mad (and usually fps 
> mad), that isn't true about people who are interested in games!
> >
> > It's sort of the old one, kids who just want to listen to the 
> latest manufactured bangin' popgroup won't think much to just a 
> skilled musician with a single guitar, but people who appreciate 
> good music will.
> >
> > It's also worth noting that according to my brother who tends to 
> keep up with game industry news various people are being 
> dissatisfied with the current state of the mainstream industry 
> hence the greater amount of indi games, and indi games means 
> accessible games, (as well as developers who actually are possible to talk
to).
> >
> > Beware the grue!
> >
> > Dark.
> >
> > ---
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> [email protected].
>
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