Hmmm, I don’t find it to be very useable, unless I’m missing something. I chose 
to skip the video, after which I got a button that said “more apps off”. When I 
press that, I get a dialog with a bunch of numbers in it (screenshots, maybe?) 
and when I press any one of them, I go back to the screen which has the one 
button about more apps in it. Tail-chasing as it was not meant to be. i hope 
I’m just going about it the wrong way, but sadly, I suspect not.

Teresa

On the other hand, there are different fingers.

On Nov 20, 2013, at 8:13 AM, Matheus Rheine <[email protected]> wrote:

> Hi Ken! thanks for the info! I'll be downloading the game now, but can
> you please do a simple podcast demonstrating how to play it so I would
> have a better idea of what each sound mean, how to know if you're
> underneath the bumpers, spikes, etc.
> All the best,
> Matheus Rheine
> 
> -----Mensagem original-----
> De: "Ken Downey" <[email protected]>
> Para: "Gamers Discussion list" <[email protected]>
> Data: Quarta, 20 de Novembro de 2013 08:20
> Assunto: [Audyssey] Catagugl: An amusing little iPhone Game
> 
> I came across an amusing little game for iOS the other day, and though it's 
> utterly simple I can't seem to put it down. I'm getting a blister on my index 
> finger 
> from playing so hard. No, I'm serious!
> The game is called Catagugl, and when I got it it was free. Not sure if it 
> still is or not. Anyway, once you start it, turn off VO, click in the lower 
> right corner 
> of the screen with home button to the right, and you'll hear a little 
> drum-like sound. Then touch and hold, just for a split second, until you hear 
> another sound. 
> Then, wind up the gugl by making fast circular motions. The bigger the 
> circles and faster you make them, the quicker he gets wound up. There is a 
> countdown. If you 
> toss the gugl right at the word go, you get a fart. Every time you pass 
> through a cloud, you get a fart. To actually fart the fart, just touch the 
> middle of your 
> screen and he'll fart, speeding him up and giving him a little more 
> elevation. The higher you toss him, the higher he'll go, but it's about 
> distance rather than
> height. There are bumpers both on the ground and in the sky, and you don't 
> want to hit them from underneath. There are also spikes that your poor gugl 
> can get impailed
> on. Watch out! T
> he more you play, the better your aim will be.
> Anyway, the only drawback to the game is that you can't hear your score 
> in-game. you have to go to game center and hear your rank, then go to the 
> list of players 
> and click on yoiur name, and this only gives you your highest score. I've 
> contacted the dev and asked if there is any way for him to make the score 
> spoken, but no 
> reply thus far. Still a very good little game, and of course the kids love it 
> too.
> Check out my games at
> www.ThePionEar.net
> and my music, and that of my band, at
> www.ThePionEar.net/BlindLabyrinth.html .
> Also, check out, "The Believer and Skeptic Show," at iTunes!
> If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
> (KenWDowney,) or write me at [email protected] .
> ---
> Gamers mailing list __ [email protected]
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