well, about the different keys, he probably said i'm pressing this key for
health, but really probably pressed h. he probably said i press this key for
score but really he presses s.

he didn't mention the running for obvious reasons that the speed would
probably the same and would make listeners more suspicious.
as for jumping over things, i don't think that's true.
and you can jump on top of items and teleporters in superliam to pick them
up, so he probably did that with good accuracy.

regards,

damien




----- Original Message -----
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, January 14, 2007 4:37 AM
Subject: Re: [Audyssey] Dragon Warriors


> I must admit I'd not heard of this game before, but my first thought when
I
> heard the demo was indeed of superliam.
>
> the similarities did rather strike me, even in some of the item placements
> (the health bonush in betwene two Motionless dragons on the second act for
> example).
>
> There also were a few differences I noticed in gameplay:
>
> 1: You could jump over random monsters and apparently gain score, which
you
> obviously can't in superliam.
>
> 2: You apparently have to jump ontop of objects and teleporters in Dragon
> warriors to pick them up.
>
> 3: different keys used for the health and lives.
>
> 4: The developer didn't seem to mention any ability to run.
>
> apart from these though, I will admit the game did seem incredibly similar
> to Superliam, even down to having the same bonus sound and walking sounds
> (though as the developer said, these could just be place holders).
>
> If the game has indeed been modded after superliam, then I agree with you
> Liam, though it might be a case of extreme game similarity.
>
> Btw, a few things in the game also mildly confused me. why do you wake up
> and randomly decide to kill things? Where did you and the other dragons
get
> lazer guns, bombs etc? and finally, who (in plot terms), is the "boss
> dragon" and why do you want to kill him? A litle more detail in the intro
> might be helpful methinks.
>
> Finally, I will say that dragons and wrap just seems an odd combination to
> youme: yo yo you: Young dragon on da streets, alwaysb gotta fight, ya
> stickin up a town and roast a knight, ya gotta hang on, to what gold ya
got,
> and betta hope a hobbit don't find ya weak spot! ;D.
>
> Beware the grue! (and da dragons in da hood as well),
>
> Dark.
>
>
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>
>
>



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