Hi dallas,
  Thanks for that info man.
  I remember now reading something about the num pad commander, but never
did check it out, no excuse for my laziness there.
  I do have an external bluetooth keyboard by logiTech, which is awesome by
the way, you can assign it to three different devices, so for instance I can
hit the f 2 key and use it for my apple TV, then f 1 to go back to the mac
book, very cool.
  The keyboard does not have a num pad on it however. I suppose there are
bluetooth num pads one could purchase, any idea?
 Sorry if this seems off topic, I guess technically it is, but it impacts me
as a game developer, hope that gets us a pass.
  Take care,
Che


-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Dallas
O'Brien
Sent: Saturday, December 14, 2013 4:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mac versus windows sales plus iOS question

hi Che, from messing around with OSX in a vm, i learned one thing.
apple has added in a numpad commander. this makes navigating around the
system farely quick and painless. feels a bit like nvda in some ways. except
you don't need to use a modifyer. 6 and 4 become similar to VO right and VO
left. 9 becomes interact, 7 becomes uninteract.
numpad 5 becomes similar to a double tap on the trackpad / activate item
with normal VO commands. and so on. you can also map the other numpad keys
to various functions. you turn the numpad commander on, by holding the VO
keys down, and pressing the numlock key. this of course, means you will have
to either use the wired apple keyboard that you can buy, or preferably, a
standard external keyboard. i use a wireless one, but you could of course
use a wired one if you wanted.
the advantage to this, compared to using quick nav, is that for example.
when you want to type in an edit field, you won't face problems with
quicknav getting in the way of certain key presses. so it makes entry and
navigation a lot more smooth. of course, unless you map a key on the numpad
to navigate to next heading and so on, this will mean you will have to use
such commands as VO H to navigate to next headings and so on in safari. but
its easy to map a key on the numpad to go to next heading. also, when numpad
commander is on, pressing numlock is defaulted to taking you straight to the
dock. so there is another handy fast way of getting around. press the
numlock, type the first letter, or first couple of letters of what you want
from your dock, and hit enter to open it.

Good luck with RR2. i'll be buying it in a few days, when my money comes in.
can't wait!

regards:
Dallas


On 15/12/2013, Che Martin <[email protected]> wrote:
>  Hi Josh and all,
>   Fair enough, sorry I misunderstood what you were posting there, my bad.
>   That is very interesting that your mac sales are far outstripping 
> windows sales, I would be curious to know the numbers there, but I 
> completely understand if you'd rather keep it under your hat.
>   I have put up Rail Racer 2 for sale, where folks can buy the beta 
> and get all upgrades as it reaches final release, and sales have been 
> far more impressive than I thought they would be so far, so still 
> plenty of folks wanting accessible games for windows at this point.
>   I may yet get to a point where I've earned over $2 an hour for the 
> coding and tech support time, hah.
>   I have no idea how many of these folks are running windows on mac, 
> that would be a good thing to know, I might set up a poll on audio 
> games and see what the response is.
>   The last time I did some informal polling, windows users outstripped 
> mac users in the blind community at least 10 to 1, but those are 
> slippery numbers for several reasons, including what you are saying 
> about mac purchasers being more willing to fork over cash for their 
> gaming experience.
>   I completely agree that the appple hardware is more solid than the 
> same price point PC hardware, the stuff is just rock solid. I have a 
> mac book pro, and hav had zero issues with it.
>   I just wish apple would spend some more time on their voiceover 
> interface, it is to me cumbersome in a lot of areas for no good 
> reason.  For instance, why two keys for VO by default?
>  I realize you can use the touch pad, and the quick nav is a way 
> better way to go as well, but man, some of their interface decisions 
> are just baffling.
> Having to drill up and down into Xcode over and over and over is just 
> ridiculous to me.
>   Even with quick nav, I have to move my hands off the main keys, then 
> press two arrow keys to drill up or down, then back again, there is 
> just no good reason for this much of a waste of time, I don't get it.
>   Having developed with visual studio, then going to Xcode with 
> voiceover feels like going from running to crawling.
>   I know a large part of that is me not being nearly as familiar with 
> Xcode, but having worked with it for months now, its still 
> frustrating, and it seems to me unnecessarily so.
>   I am sure there are many shortcuts and work arounds that I just 
> haven't learned yet, and I plan to keep knawing at it, as I am 
> convinced the future of accessible gaming is in mobile platforms, and 
> specifically iOS, at least until and if google gets it together for the
android platform.
>   I would like to ask if anyone out there has an email list or forum 
> or anything they would recommend for a blind developer getting into 
> developing for iOS.  I have some questions that relate directly to 
> developing using voiceover, and I'm not sure the best place to ask.
>   Thanks much for any advice,
>   Che
>  Email: [email protected]
>
>
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