Hi ya phil,
  Yeah man, as a commercial entity selling to a very limited market, the
price point of iOS games is a concern.
  As you mentioned, , while it is true that a release of an iOS title will
far out sale the same title for mac or windows, at what price will it be
offered ?
  You said you have purchased over 40 games, but you've probably spent less
than you would have for 2 premium mac or windows games I would think?
  True, the games for mobile devices don't offer nearly the depth or
replayability of a quality premium mac or PC title, but even if it did, what
would folks pay for  it?  
  For instance, , I think Jeremy could have easily sold swamp for $50 a
license and moved at the very minimum 250 units, but what would he get for
it on iOS with the same features?
  Of course, you'd need a bluetooth keyboard hooked up to your iOS device to
get the same features, but you catch my drift.
  In the very limited market of accessible games, even if one sold a couple
thousand copies at a buck a piece, a developer wouldn't even be approaching
minimum wage per hour most likely.
  And if an accessible developer tried to sell a game for $15 or $20, I
think a great deal of potential purchasers would scream rip off, because
they are used to the super low price of most apps, not considering most of
those apps are selling to tens of thousands of customers.
  This is not to say its all about money, nobody develops accessible games
to get rich, but it is nice to get a few ounces of dough coming in for tons
of hard work.
  I am personally hoping to release a set of educational apps for blind kids
for free once I learn xCode.  After that, I may look more closely at the
commercial market, including micro purchases for in game upgrades, etc.
  No matter what, it is an interesting time for accessible gaming me thinks,
as mister Zimmerman so concisely put it, the times they are a changin'.
  Take care,
 Che


-----Original Message-----
From: Gamers [mailto:[email protected]] On Behalf Of Phil Vlasak
Sent: Saturday, December 14, 2013 6:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mac versus windows sales plus iOS question

Hi Che,
I am sure Josh is talking about  his mac games are outselling his windows
games.
 I am sure when Draconis develops a full IOS game for iPhone and iPad, that
will outsell the other two combined.
I just got my iPhone two months ago and already have purcheased over forty
games on it.
True, they are in the $0.99 and 1.99 price point.


----- Original Message -----
From: "Che Martin" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Saturday, December 14, 2013 4:18 AM
Subject: [Audyssey] mac versus windows sales plus iOS question


>   Hi ya,
> Just red this quote from the list:
> Start quote:
>
>> First, ignoring Mac as a viable platform for blind gamers is a poor
> strategy. One year on, and Mac sales are still far exceeding Windows 
> sales,
> even in comparison to back in the hay day of audio games, some 10 years 
> ago
> or so. It isn't just about raw user numbers, it is about demographics and
> the quality of those users.
> End quote
>
>  Maybe I am misunderstanding the quote here, but are you saying that macs
> are outselling windows machines?
>  Where are you getting those numbers?
>  Its been a while since I checked, but last time I took notice macs were
> around 5 or 6 percent with PC's over 80 percent.
>  I am sure the mac has made strides in recent years, but if they are
> outselling windows machines in pretty much any significant market, that is
> surprising news to me.
>  I could see where macs may be accelerating with the decline of the PC, 
> but
> last I checked, they have a really long way to go to be anywhere near
> outselling windows machines.
>  If macs are indeed outselling pc's with windows, I would have lost a 
> large
> bet on that, had a wager been presented to my degenerate gambling self.
>  Here is what I dug up quickly on google before going to bed:
> In an interview with Computerworld, Gartner analyst Carolina Milanesi says

> a
> major OS shift is coming. By 2015, she predicts, devices running Apple
> operating systems will overtake those running Windows.
>
>
> Last year, shipments of products running Windows still handily outnumbered
> those running Mac OS and iOS, by 347 million to 213 million, according to
> figures from Gartner published Monday. The lead will be slashed to 23
> million in 2014, and the Apple OSes will likely outnumber Windows devices 
> in
> 2015, said Carolina Milanesi, research vice president at Gartner.
>
> End article clip
>
>  So based on those numbers, even throwing in the mobile iOS into the mac
> equation,  windows is outselling them, strip out iOS and those numbers get
> far more out of balance when we're talking windows versus mac straight up.
>  Obviously on the mobile side of things, apple is owning microsoft, but if
> we're talking macs versus windows, i.e. desktops and laptops, its not even
> close, and won't be for many years to come.
>  I think regarding mobile platforms if MS doesn't get their heads out of
> their collective rear ends, they'll be selling Xbox 2s exclusively in
> another decade, but for now, they dominate the desktop and laptop market
> hands down in raw sales.
>  I'm no microsoft fan boy, I have plenty of apple equipment as well, just
> wanted to make sure folks had the right information on this topic,
> especially potential developers.
>  There are a lot of audio gamers using macs now, and I am glad for it, but
> the windows users as far as raw numbers go blow them out of the water,
> something I considered and researched very carefully when deciding whether
> to port Rail Racer 2 to mac.  In the end, the work didn't justify the
> return, not at this point in time anyhow.
>  I am learning slowly how to program for iOS, but it is tedious the way
> voiceover works on the mac, too many hoops to jump through for basic stuff
> making it very inefficient.
>  Secondly, I'm having a hard time finding help out in the community,
> although I've only recently started, and I'm sure there are groups of
> accessible programmers out there somewhere willing to help out with the
> occasional question from a newbie to the system and xCode IDE, I just
> haven't ferreted them out yet.
>  If anyone out there knows of someone willing to help me answer a few 
> basic
> questions about xcode and the like, I'm all about it, and willing to pay 
> for
> the tutoring,.
>  Cara graciouslly showed me a few things, but I thinnk she is too busy at
> this point, and I don't want to pester folks.
> Thanks,
> Che
> Email: [email protected]
>
>
>
>
>
>  Comments?
>
>
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