Hi, I don't doubt it. I don't have personal experience with that toolkit, I just heard LWorks used it. The only cross-platform tools I have experience with revolve around Java, and I can say that providing an accessible GUI on Mac and Windows from one code-base isn't too hard. Now to see about audio and input! As for Corona, I thought it was an interesting concept. It's good to know about accessibility issues with such projects. I'd imagine low-latency can also be a problem since they are higher-level than native code.
Davy -----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Sunday, December 15, 2013 03:29 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Davy, Corona, as with other cross platform SDKs can also break accessibility. Just something to be aware of. Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 14, 2013, at 4:42 AM, Davy Kager <m...@davykager.nl> wrote: There is always this too: http://coronalabs.com/ Of course the disadvantage is that you don't learn about the native platform in the way you would when going Objective-C. You may also not get the same low-level access (i.e. Accelerated framework, Audio Units) that you get using Objective-C. -----Original Message----- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Cara Quinn Sent: Saturday, December 14, 2013 03:57 To: Gamers Discussion list Subject: Re: [Audyssey] BGT, Mac and More Hi Josh, Yes, you do need a Mac. Not sure if you're offering commentary on my note but if you are, davy mentioned purchasing a Mac and then the big money for the dev account so I was wondering if there might be some confusion here. If you have any other questions on Mac / iOS development, please don't hesitate to ask. :) -Happy to answer them… Have an awesome night! Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Dec 13, 2013, at 4:37 PM, Josh <joshknnd1...@gmail.com> wrote: you do need a mac to develop for IOS, right? using windows7 laptop On 12/13/2013 7:13 PM, Cara Quinn wrote: > Hi Davy, > > A question and a comment; > > When you say big bucks for a developer account, you are aware that this is > $99 per year, not per month, yes? > > This translates to less than $8 per month, -less than $2 per week. > > Not sure of your budget but just want to make sure we're all on the > same page here. :) > > To your point about not needing XCode when using C++, you do still need XCode > to build for iOS / Mac, regardless of whether you use C++ or not. > > Hope this helps and hope you and yours are having a most lovely holiday > season! > > Smiles, > > Cara :) > --- > iOS design and development - LookTel.com > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Dec 13, 2013, at 8:30 AM, Davy Kager <m...@davykager.nl> wrote: > > Hi, > > All very interesting points you made. > I tend to agree that C++ is awesome (in an IDE that isn't vendor-specific, > with an opensource toolchain). I'd love to automate my build process on > Linux and do nightlies for beta testers. My main reason for using Java is > that I can't avoid using it in the future, on projects where I don't get to > decide what language to use. I am interested in iOS development in the long > run. I thought of concentrating on Windows for now, using OpenAL or XAudio2 > with C++, and then combining a Mac and iOS project since both use Objective-C > and OpenAL. The most prominent reason for not doing that is that I'm not > comfortable buying a MacBook and spending big money on a developer account > just yet, and XCode is really the way to go for Objective-C. Doing something > in C++ would mostly remove the requirement for XCode, which is a good thing > to me as I'd like to unify the development process as much as possible. > Still, right now I'm leaning towards using Java since I already have a > skeleton engine set up in that language and because it's so easy to debug > code on the JVM. My only problem is with the ease of decompiling. There are > solutions, most notably ahead-of-time compiling, but then you lose not only > some advantages of the JVM, but also a huge heap of money. :) But then, I > also remember how Thomas struggled to find the right language for MOTA and > lost valuable time (I'm told there's still no final version 1 for that > game?). Clearly you need to bite that bullet some day or be obscured in the > fog of indecisiveness. > > Cheers, > Davy > > -----Original Message----- > From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of > Draconis > Sent: Friday, December 13, 2013 17:06 > To: Gamers Discussion list > Subject: Re: [Audyssey] BGT, Mac and More > > Chiming in on these cross-platform topics seems to be a common theme > for me. LOL > > I have three points I’d like to make. > > First, ignoring Mac as a viable platform for blind gamers is a poor strategy. > One year on, and Mac sales are still far exceeding Windows sales, even in > comparison to back in the hay day of audio games, some 10 years ago or so. It > isn’t just about raw user numbers, it is about demographics and the quality > of those users. > > Which leads me to my second point. > > There is an old saying: “Lies, damn lies, and statistics.” > > This could not apply to anything as well as it does to the statement that > Android is more popular than iOS overall. It is technically true that Android > is used in more devices, but that is because many of those devices are not, > strictly speaking, Android devices. That is to say, they are not being used > as portable computing devices like iOS devices are. Kindles, Nooks, many > models of feature phones, and countless other gadgets, all get lumped into > the Android user numbers, even though many of those devices are so limited in > scope that users don’t even know Android was used in their development. > > This is why, in the areas that matters, iOS’s numbers are so much better than > Android’s, despite the marketshare numbers that the media likes to quote. iOS > consistently has over 80% of web usage from mobile devices, for example. iOS > users are for more likely to pay for apps, too. iOS users also spend more > time on their devices, showing greater engagement with the platform. And > those kinds of numbers go on and on. > > It is the same kind of trick as companies like Samsung use that create > headlines in the news like: “Samsung sells 10 million Galaxy blah blah”. In > reality, they shipped that number to resellers and warehouses. Shipped, but > not necessarily sold to end users. Samsung never actually releases specific > sales numbers. They only ever announce numbers of units shipped. It sounds > better that way. > > Apple, conversely, only ever announces sales to end users, and never the > number of units shipped. > > All of this, before you even start taking into account the fragmentation of > Android, which is a disaster that Google is continuing to scramble to get a > hold on with nothing to show for it. Less than 2% of Android devices are > running the latest version of the OS, compared with over 70% of iOS devices. > Android is a support nightmare for developers, much as Windows is. > > Granted, that 2% number may be slightly skewed, given Google’s continued > desire to artificially inflate the usage numbers of Android, but it is still > a huge problem for the platform. > > My final point is a technical one. > > We explored a number of options for developing the Draconis Engine, > including experimenting with various languages, techniques, and > technologies. We have now shipped multiple titles on three platforms > in the space of eleven months. Three Mac releases, three Windows > releases, and one iOS release. (This assumes you count the Show Cases > for Mac/Windows.) > > The Draconis Engine was created with C++ primarily, with very tiny portions > written in Objective-C to cover OS X and iOS GUI, and small portions in C# > for Windows. > > While C++, like any language, has advantages and disadvantages, if you are > interested in cross-platform development, particularly game development, we > found that the relatively minor trade offs were worth the huge advantages we > gained by going this route. > > Just about all other cross-platform methods, like Java or Python, come with > huge disadvantages, as I believe Tom has mostly already covered. > > Hope this is helpful. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.