Well Teresa since this discusison relates to in gme violence and the morality of say shooting zombies in swamp or killing goblins in a fantasy rpg I'd say it's still related provided we don't stray into books too much.

I haven't seen the young Frankenstein you mention, but I know MAry shelly's original book very wel.

one interesting aspect about Frankenstein's monster is that he is both a monstrous and tragic figure, in some ways almost child like. People tend to forget this when just focusing on the aspect of Frankenstein's monster as a sorcerer's apprentice type of figure, ie, a creator's attempt to bring life which went desasterously wrong and back firede upon it's creator. Of course in Mary Shelly's time this was also tied to the Christian idea that only God had the power or authority to create life, thus any human attempt would be doomed to disaster.

It is for this reason that Isaac asimov in his robot stories identifies people with a complex about the idea of creating intelligent robots as having a "Frankenstein complex"

That being said, if you remove the purely human and tragically childish elements from Frankenstein's monster you have a very good adversary for a film or a game. The terminator films, Blade runner, Jurassic Park, Day of the Triffids, and indeed a good amount of zombie fiction has this aspect, that the sub human monsters were the fault of someone who, ---- if not actually playing God was at least messing about with profound concepts such as life, autonomy and freedom in a cavaleer or thoughtless way.

This also makes for a nice gaming experience since as well as the action of avoiding the zombi hoards or blowing up the rampaging robots, you could also during the course of the game discover what dangerous messing about actually started them in the first place, thus giving your exploits in the game rather more point than just say "shoot the evil alien hoards who want to invade because they are mmmmm, alien!"

Beware the grue!

Dark.

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