)Hi kara.
I fully agree on coorporate greed and sales value and there are undoubtedly
games where as I said the intention of the violence is a little hard to
fathom.
My comparrison of a farmer shooting predators however wasn't to say that
that makes it okay to shoot people, even in a game, it was just to
illustrate the fact that while in real life there are situations where the
environment itself requires a more violent response, if your game as an art
form has one of those situations, as a simulation of that world a violent
response isn't unreasonable.
A zombie survival game like swamp for example isn't unreasonable to expect
the player to shoot zombies, since obviously if they don't in that make
believe situation they will end up munched.
Now you are correct that because games are artificial the designer has a lot
of control over the environment and the factors involved. This is why I
wouldn't condone games like grand theft auto or indeed certain varieties of
war games that blatantly have the player engaging in battle against other
national groups in some make believe future war, often with lots of gore
involved. However equally I don't think a game like Swamp is really guilty
of unnecessary violence.
It's rather the same way if you read a good zombie appocoalypse novel people
might kill zombies at some point, but won't treat it as humourous or as a
game but as an act of survival. In a bad zombie appocalypse novel (and I
indeed read one last year which did this), zombie killing is treated as a
sport or a game.
Of course, all this is a sliding scale, but my concern with being too down
on game violence is that of sensorship, and also as I said in an earlier
post of confusing commical amounts of blood with real pain.
Beware the grue!
Dark.
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