HI.  I read somewhere that to get the alternative ending we shouldn’t build a 
hut? is this correct?  Ok, what do you mean by clearing a location?  If I go to 
the old house the old man is always there even after I have killed him. lol
help?
        regards
Maria and crew from australia
email:
bubbygirl1...@gmail.com
check out 
www.95-the-mix.com
where   lots of great music is played





On 30 Jan 2014, at 5:14 am, dark <d...@xgam.org> wrote:

> Hi Maria.
> 
> Several things.
> 
> Firstly, you need more wood to build things such as huts for your followers, 
> buildings like the tannery to  where your followers work, traps that can trap 
> animals  to provide other useful resources and also weapons and other handy 
> things.
> 
> There are several ways to get cured meet, the old man is just one of them. 
> firstly, once you've cleared a location on the map it will turn into an 
> outpost. going to an outpost refills your water, and also outposts have huge 
> lots of cured meet for you to pickup so that you can journey further into the 
> wild. You can also buy cured meet from the merchant at 30 meet each, or if 
> you have built huts and have some followers, you can     recruit some  
> hunters to get meet for you, then build a smokehouse ande   recruit a 
> charkiteer to  turn the meet into cured meet. this is much cheaper than 
> buying from the merchant but you need to build the correct structures  and 
> have followers.
> 
> As to combat, well your fists don't do much damage, but the builder  should 
> give you the chance to build more weapons, and once you find some other 
> resources you can take those, just remember that the more weapons you carry 
> with you the more chances you get to attack. Armor can be helpful too, as can 
> bolas if you   run across them.
> 
> hth.
> 
> Beware the grue!
> 
> 
> Dark. 
> 
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