I have a few low quality sfx. As well in my collection thanks to a friend on here, I have a load of sound ideas stuff. Myself I havedesaster sfx and something called imporio sound off. Actually I don't have all these sfx loaded on my external hdd so I really should install these. At 04:29 p.m. 15/01/2007, you wrote: >I don't think I'm too worried about personal preferences here. I too like >original materials, but I can't say if someone to make, say, a >blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it- >hell, I'd buy it in an instant! My question was more around the legal issue, >if using starwar sounds is really not legal, how did GMA get around with >using star trek sounds, and the Doom name, that too is not quite original >seeing how that game's kind of like the original Doom. >And by the way, the sounds in Shades of Doom, some of them anyway, are not >original...as far as I can tell, since I came across a site which contains >hallween effect sounds for download, and alot of them are sounds you find in >SOD. >I admit, it is perfectly possible someone took the sounds out of SOD and put >it on a site for free download, but it'd be interesting to know how this >work legally. >Again, I am not trying to argue with anyone or criticize anyone, just want >to learn how things work-- legally. >JST > >-----Original Message----- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >Behalf Of Che >Sent: Sunday, January 14, 2007 3:09 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Illegal activity was: star wars sounds > > >quote: >I know I'm going to regret getting into this, but while you are telling him >how wrong it may be to make a starwar game using starwar sounds, whatever >happened in the cases of, say, trek2000, and previous games that are >basically just blind copies of famous sighted games? >end quote > > Well frankly, I think we can create very good and original games without >using other programmers' and sound artistswork. > I respect the work and artistry that folks like Thomas have put into games >like the Star Trek stuff, but I just don't see the need for it, as for one >thing, this type of game has been done with Star Trek sounds, and why risk >getting your development company in trouble with copyright lawyers? > However, I understand the frustration of Trekkies and Star Wars fans that >don't have accessible games to play, and the major companies have zero >interest in producing games for the accessible community. > Just my personal view, but I'd rather spend the huge amounts of time it >takes to develop a game working on something that hasn't been done before >and breaks new ground. > Programming these games is tough, no doubt about it, why not push the >envelope while your at it? > Again I'm not flaming the folks making games using copyrighted material >and releasing them for free, but it just isn't my personal M.O. > Later, > Che > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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