I have a few low quality sfx.
As well in my collection thanks to a friend on here, I have a load of sound 
ideas stuff.
Myself I havedesaster sfx and something called imporio sound off.
Actually I don't have all these sfx loaded on my external hdd so I really 
should install these.
At 04:29 p.m. 15/01/2007, you wrote:
>I don't think I'm too worried about personal preferences here. I too like
>original materials, but I can't say if someone to make, say, a
>blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
>hell, I'd buy it in an instant! My question was more around the legal issue,
>if using starwar sounds is really not legal, how did GMA get around with
>using star trek sounds, and the Doom name, that too is not quite original
>seeing how that game's kind of like the original Doom.
>And by the way, the sounds in Shades of Doom, some of them anyway, are not
>original...as far as I can tell, since I came across a site which contains
>hallween effect sounds for download, and alot of them are sounds you find in
>SOD.
>I admit, it is perfectly possible someone took the sounds out of SOD and put
>it on a site for free download, but it'd be interesting to know how this
>work legally.
>Again, I am not trying to argue with anyone or criticize anyone, just want
>to learn how things work-- legally.
>JST
>
>-----Original Message-----
>From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>Behalf Of Che
>Sent: Sunday, January 14, 2007 3:09 PM
>To: Gamers Discussion list
>Subject: Re: [Audyssey] Illegal activity was: star wars sounds
>
>
>quote:
>I know I'm going to regret getting into this, but while you are telling him
>how wrong it may be to make a starwar game using starwar sounds, whatever
>happened in the cases of, say, trek2000, and previous games that are
>basically just blind copies of famous sighted games?
>end quote
>
>  Well frankly, I think we can create very good and original games without
>using other programmers' and sound artistswork.
>  I respect the work and artistry that folks like Thomas have put into games
>like the Star Trek stuff, but I just don't see the need for it, as for one
>thing, this type of game has been done with Star Trek sounds, and why risk
>getting your development company in trouble with copyright lawyers?
>  However, I understand the frustration of Trekkies and Star Wars fans that
>don't have accessible games to play, and the major companies have zero
>interest in producing games for the accessible community.
>  Just my personal view, but I'd rather spend the huge amounts of time it
>takes to develop a game working on something that hasn't been done before
>and breaks new ground.
>  Programming these games is tough, no doubt about it, why not push the
>envelope while your at it?
>  Again I'm not flaming the folks making games using copyrighted material
>and releasing them for free, but it just isn't my personal M.O.
>  Later,
>  Che
>
>
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>
>
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