I think the gam is real hard. karl when you finnish it, or if anyone that finnishes it could they maybe do a recording or something. At 06:50 p.m. 15/01/2007, you wrote: >Hi all, >I am now on level 5 of Technoshock. I have noticed several concepts which >haven't been used before in any audiogame. >Please note that these next lines may contain minor spoilers. >1. on higher levels, there are what amount to cliffs, which you can not jump >across, but must find an alternate way around. >2. You sometimes need to act in a nonstandard way to accomplish your objective. >3. the concept of timing doors, so that you are not crushed. >4. weapons which can change the geographic features of the area. >5. using an automatic system, such as a conveyer belt, to transport the player >and requiring him to jump off of it. >The reason I say that this game is better than SOD is that it contains the >concepts mentioned above, and that each level is more extensive than the ones >in SOD. Also, there are more uses for weapons, I.E. the ability to set >grenades as traps, or throw them. Also, Technoshock has several elements not >included in Sod, like jumping pits, ducking fireballs, etc. >What do you guys think? >Karl >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web.
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