Wow phil, this is awsome!

I unfortunately don't have time of conflict with me at the moment, but I'll gladly try it out on Sunday.

All the best,

DArk.
----- Original Message ----- From: "Phil Vlasak" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 11, 2014 3:38 AM
Subject: [Audyssey] Time of Conflict 2.0 is now released


Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and sighted. The goal of the game is to subdue the enemy and capture all of the cities. When a city is captured it will begin producing forces that may be used against the enemy.

Time of Conflict 2.0 is now released. You may download it from:

http://www.GMAGames.com/toc20008.exe

For the next week it will be treated as a public beta to ensure there is nothing major that was missed during its release. Everyone has 21 days to put it through its paces before the evaluation period expires.

Time of Conflict 2.0 is significantly bigger and better than version 1.0. The new features are:
Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of medieval unit types.
There are many new maps available.
You can play with or against any combination of up to four computer forces as opponents or as allies.
We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an enemy.
You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, cells into water and land masses, water and land masses into a map summary, and the ability to do the reverse by obtaining details from these summaries. You have the option to set up your initial FORCES AT START OF PLAY FOR some developed MAPS. You have the ability to define and use terrain. terrain can affect unit attacks and movement.
You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type text commands rather than typing several single keystroke commands.
There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to set focus to the location of a stated enemy action while reviewing history.
and there is much more.

We will be also releasing a new on-line ordering and key replacement system in the next few days. At that point we will discuss how you can obtain a free upgrade to version 2.0, or how you can go about ordering the game.

The multi-player version of Time of Conflict will be available for testing by all users who have ordered version 2. It appears to be relatively bug free, but some of the beta testers felt that it needed to be opened up to larger numbers of users before it can be determined how well it works.

Many new changes will be introduced over the next little while, and so I would appreciate it if people let me know of any problems or typos. Unless it is major, a private message to [email protected] would be the best way to report on these problems.

Regards,
David Greenwood
[email protected]
http://www.GMAGames.com



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