well if for mac i’d play for sure 

On 11 Apr 2014, at 12:01, Chris Apple boy <christopher...@gmail.com> wrote:

> You know what I agree with you. No further comment necessary.
> 
> Regards Chris
> 
> Clap along if you feel like a room without a roof!
> 
> On 11/04/2014 11:51, william lomas wrote:
>> wish was on mac to be honest people need to relies that mac is becoming far 
>> more popular and these kinds of games would make mac users able to just use 
>> the operating system they want rather than having to juggle 2, just to play 
>> a few games
>> Here’s to hoping smile
>> 
>> On 11 Apr 2014, at 11:49, Phil Vlasak <phi...@bex.net> wrote:
>> 
>>> Hi Devin,
>>> There is no Mac version of Time of Conflict.
>>> David's goal is to update all of his games as soon as possible, even if it 
>>> is just to get them up to date with screen readers, mouse control, and new 
>>> versions of Windows.
>>> 
>>> ----- Original Message ----- From: "Devin Prater" <r.d.t.pra...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, April 11, 2014 2:54 AM
>>> Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
>>> 
>>> 
>>>> I don't suppose this is available for the Mac is it?
>>>> 
>>>> Sent from my iPod
>>>> 
>>>>> On Apr 10, 2014, at 21:38, "Phil Vlasak" <phi...@bex.net> wrote:
>>>>> 
>>>>> Hi all,
>>>>> Just got this message from David Greenwood about Time of Conflict.
>>>>> It is a strategy game that can be used by both the visually impaired and 
>>>>> sighted. The goal of the game is to subdue the enemy and capture all of 
>>>>> the cities.
>>>>> When a city is captured it will begin producing forces that may be used 
>>>>> against the enemy.
>>>>> 
>>>>> Time of Conflict 2.0 is now released. You may download it from:
>>>>> 
>>>>> http://www.GMAGames.com/toc20008.exe
>>>>> 
>>>>> For the next week it will be treated as a public beta to ensure there is 
>>>>> nothing major that was missed during its release. Everyone has 21 days to 
>>>>> put it through its paces before the evaluation period expires.
>>>>> 
>>>>> Time of Conflict 2.0 is significantly bigger and better than version 1.0. 
>>>>> The new features are:
>>>>> Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
>>>>> Supports multi-player gaming (test version).
>>>>> The game now supports your choice of turn-based or real-time play.
>>>>> Two new UDF's are available: a Trek-like space, and a world consisting of 
>>>>> medieval unit types.
>>>>> There are many new maps available.
>>>>> You can play with or against any combination of up to four computer 
>>>>> forces as opponents or as allies.
>>>>> We have greatly expanded the map building capabilities.
>>>>> There is now a World building wizard for more convenient UDF creation,
>>>>> The world building (UDF) capabilities have also been greatly expanded.
>>>>> There are new operators to allow you to automatically follow and attack 
>>>>> an enemy.
>>>>> You now have the ability to set patrol routes for your units.
>>>>> There are many more unit operators to make tasks easier.
>>>>> There are many more unit types in the default World War II world.
>>>>> You have the ability to create lists which summarize units into cells, 
>>>>> cells into water and land masses, water and land masses into a map 
>>>>> summary, and the ability to do the reverse by obtaining details from 
>>>>> these summaries.
>>>>> You have the option to set up your initial FORCES AT START OF PLAY FOR 
>>>>> some developed MAPS.
>>>>> You have the ability to define and use terrain. terrain can affect unit 
>>>>> attacks and movement.
>>>>> You can now obtain much more information about maps and units.
>>>>> There is now A console mode to create lists for those who prefer to type 
>>>>> text commands rather than typing several single keystroke commands.
>>>>> There are now keystroke commands to jump to recent enemy actions.
>>>>> You can now press Enter to  set focus to the location of a stated enemy 
>>>>> action while reviewing history.
>>>>> and there is much more.
>>>>> 
>>>>> We will be also releasing a new on-line ordering and key replacement 
>>>>> system in the next few days. At that point we will discuss how you can 
>>>>> obtain a free upgrade to version 2.0, or how you can go about ordering 
>>>>> the game.
>>>>> 
>>>>> The multi-player version of Time of Conflict will be available for 
>>>>> testing by all users who have ordered version 2. It appears to be 
>>>>> relatively bug free, but some of the beta testers felt that it needed to 
>>>>> be opened up to larger numbers of users before it can be determined how 
>>>>> well it works.
>>>>> 
>>>>> Many new changes will be introduced over the next little while, and so I 
>>>>> would appreciate it if people let me know of any problems or typos. 
>>>>> Unless it is major, a private message to supp...@gmagames.com would be 
>>>>> the best way to report on these problems.
>>>>> 
>>>>> Regards,
>>>>> David Greenwood
>>>>> davidgreenw...@gmagames.com
>>>>> http://www.GMAGames.com
>>>>> 
>>>>> 
>>>>> 
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