Yes without the hassle to some anyway of having a Windows virtual
machine or setup via Fusion or Bootcamp respectively.
Regards Chris
Clap along if you feel like a room without a roof!
On 11/04/2014 12:10, william lomas wrote:
well if for mac i’d play for sure
On 11 Apr 2014, at 12:01, Chris Apple boy <[email protected]> wrote:
You know what I agree with you. No further comment necessary.
Regards Chris
Clap along if you feel like a room without a roof!
On 11/04/2014 11:51, william lomas wrote:
wish was on mac to be honest people need to relies that mac is becoming far
more popular and these kinds of games would make mac users able to just use the
operating system they want rather than having to juggle 2, just to play a few
games
Here’s to hoping smile
On 11 Apr 2014, at 11:49, Phil Vlasak <[email protected]> wrote:
Hi Devin,
There is no Mac version of Time of Conflict.
David's goal is to update all of his games as soon as possible, even if it is
just to get them up to date with screen readers, mouse control, and new
versions of Windows.
----- Original Message ----- From: "Devin Prater" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, April 11, 2014 2:54 AM
Subject: Re: [Audyssey] Time of Conflict 2.0 is now released
I don't suppose this is available for the Mac is it?
Sent from my iPod
On Apr 10, 2014, at 21:38, "Phil Vlasak" <[email protected]> wrote:
Hi all,
Just got this message from David Greenwood about Time of Conflict.
It is a strategy game that can be used by both the visually impaired and
sighted. The goal of the game is to subdue the enemy and capture all of the
cities.
When a city is captured it will begin producing forces that may be used against
the enemy.
Time of Conflict 2.0 is now released. You may download it from:
http://www.GMAGames.com/toc20008.exe
For the next week it will be treated as a public beta to ensure there is
nothing major that was missed during its release. Everyone has 21 days to put
it through its paces before the evaluation period expires.
Time of Conflict 2.0 is significantly bigger and better than version 1.0. The
new features are:
Now supports NVDA, Window Eyes, Jaws, Hal, Super Nova, and MS-SAPI.
Supports multi-player gaming (test version).
The game now supports your choice of turn-based or real-time play.
Two new UDF's are available: a Trek-like space, and a world consisting of
medieval unit types.
There are many new maps available.
You can play with or against any combination of up to four computer forces as
opponents or as allies.
We have greatly expanded the map building capabilities.
There is now a World building wizard for more convenient UDF creation,
The world building (UDF) capabilities have also been greatly expanded.
There are new operators to allow you to automatically follow and attack an
enemy.
You now have the ability to set patrol routes for your units.
There are many more unit operators to make tasks easier.
There are many more unit types in the default World War II world.
You have the ability to create lists which summarize units into cells, cells
into water and land masses, water and land masses into a map summary, and the
ability to do the reverse by obtaining details from these summaries.
You have the option to set up your initial FORCES AT START OF PLAY FOR some
developed MAPS.
You have the ability to define and use terrain. terrain can affect unit attacks
and movement.
You can now obtain much more information about maps and units.
There is now A console mode to create lists for those who prefer to type text
commands rather than typing several single keystroke commands.
There are now keystroke commands to jump to recent enemy actions.
You can now press Enter to set focus to the location of a stated enemy action
while reviewing history.
and there is much more.
We will be also releasing a new on-line ordering and key replacement system in
the next few days. At that point we will discuss how you can obtain a free
upgrade to version 2.0, or how you can go about ordering the game.
The multi-player version of Time of Conflict will be available for testing by
all users who have ordered version 2. It appears to be relatively bug free, but
some of the beta testers felt that it needed to be opened up to larger numbers
of users before it can be determined how well it works.
Many new changes will be introduced over the next little while, and so I would
appreciate it if people let me know of any problems or typos. Unless it is
major, a private message to [email protected] would be the best way to
report on these problems.
Regards,
David Greenwood
[email protected]
http://www.GMAGames.com
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