Dark i"m not a fan of racing games either, but i play puppy one and love
that. The top speed games are well designed and i like them due to their
design. i love monkeey business and sod and love the challenge. I love the
older infocom games and games like hugecave. Mcmurphy's mantion and
tgheir's a game called castaway and nebula written by a guy called conrad
button that i love.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 14, 2014 7:20 PM
Subject: [Audyssey] game taste was: Re: regarding temporal disturbance
Hi Lisa.
While I do agree in principle, and would never insult someone for liking a
different sort of game, you do raise what is to me a far more interesting
question.
For me at least, there are design characteristics of good games which are
independent of preference. ake top speed2 and 3. I do not personally like
racing games, I don't find they interest me much at all, however I look at
the feature list for top speed, the way the games are put together, the
customization etc, and I can say independent of personal preference that
they bare the characteristics of well designed games, even though their
subject matter is not something which would make me want to play them.
The problem with just saying "everything is relative" is that then you
have no standard of comparison. Then if someone comes along and thinks
Beep is the best game in the universe, or thinks say shades of doom or
entombed is a terrible game, all you can say is "well I disagree because I
like different games" Likewise, there is then little way that you can can
give constructive cryticism to someone designing a game, sinse they can
always ignore you comments and say "well I don't like that idea" and leave
it at that.
I actually studdied these sorts of questions when I learnt Aesthetics,
which is the philosophy of art, but i'd say this applies just as much to
games as it does to music, literature or anything else.
Complete relativism is a very attractive proposition sinse it gives a
validity to everyone's opinions, the problem is, (to quote a lign from the
gondoliers), "when everybody's somebody then no one's anybody"
This is why when looking at say the temporal disturbance, I'd first ask
not whether I! like it in the game, but whether it contributes to what
over all makes a good game.
Of course, the idea of "what makes a good game" is another question as
well, and one which is also up for debate, but it is the idea that there
is! some set of universal design characteristics that you can! judge a
game against that is the point.
If all the list was just made up of people saying "I like this" and "I
don't like that" then discussion would be a pretty pointless thing.
Beware the Grue!
Dark.
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