There was also no message on level seven and no way to recall the messages you'd collected.


Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -----Original Message----- From: Thomas Ward
Sent: Wednesday, May 14, 2014 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.

Hi Dark,

Yeah, area 9, AKA level 9, was really different in 1.0. When you
teleported in to area 9 you went through a stone door and the only
enemy to fight was the Boss, but he was harder to kill or get rid of.
There were no mutant humans, cyborgs, or any of the other monsters on
level 9. You also could save the game on level 9 which is no longer
possible.

Cheers!


On 5/14/14, dark <[email protected]> wrote:
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember

some of the changes.

It didn't have grenades or the bare fists weapon, and level 9 was apparently

different though I only finished the game after the upgrade. I also believe

there were some fairly major internal changes as well, but if I remember
rightly you can still find the changelog kicking around.

I think 2.0 is intended as a really! major upgrade to the game, though i
hope David leaves in the old content and levels and just adds new ones,
maybe even a map editer, rather than simply redesigning the game's layout.

Beware the grue!

Dark.


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