Personally i rather like the auto healing myself, sinse it means you don't have to be super stingy with the medkits and can use them tactically in battle. i remember when I first had shades 1.0 I'd never use a med kit in a fight sinse I didn't like the idea of saving and getting to a point where I had no medkits, couldn't find any others and was thus stuck far towards the end of the game with little energy or possibility of healing, which I have seen happen before in games with only one life and no breaks between levels to recover energy.

of course, had david included static healing stations, say medical bays that acted like a med kit and healed you to full but were static, or had some sort of respawning enemy who offered health boosts when killed on a random basis, auto healing wouldn't be necessary.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 14, 2014 5:27 PM
Subject: Re: [Audyssey] Sod Walkthrough.


Hello Ishan,

Actually, in version 1.0 it was possible to destroy the temporal
disturbance with a mine. You can't do that in version 1.2 though.

As for automatic healing you are right. It was not present in 1.0, but
is present in 1.2. I really like that feature although I think it
makes the game a little too easy as med kits are no longer necessary.

Cheers!


On 5/14/14, ishan dhami <[email protected]> wrote:
grenades and fists are not there
Why you forget the auto healing feature?
This feature is a good even the master piece of the game.
STD are not destroyed by mines.

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