What would be cool is this: The first time you play the game, it is easily
beaten with few monster varieties. The next time, it adds more deadly
surprises if you beat it the first time. The better you play, the harder it
is the next time, and if you lose, it will be easier the next time. Sort of
like Shredder Chess, in that it varies the difficulty based on your skill.
This is a toggle in Shredder Chess, and would be awesome in SOD as well as
other games.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
----- Original Message -----
From: "dark" <[email protected]>
To: "Lindsay Cowell" <[email protected]>; "Gamers Discussion
list" <[email protected]>
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters are comparatively few but
tough to take out rather than being swarms of things you can just moe
down.
That being said I do wish there was a greater variety of monsters in the
game, sinse it gets quite dull just seeing yet another mutant human or
cyborg, and even those gelatinous blobs (which are dam scary!), aren't so
terrifying when you've seen them several times over.
It would be great if the game could introduce new monster types each
level.
Beware the grue!
Dark.
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