Hi All, Long time since I posted here. :) I’ve become intrigued by StarFire, an old tabletop strategy game, which happens to use hex maps for movement and positioning. It strikes me some kind of audio hex grid shouldn’t be too difficult to design for computerized play. I can simulate a hex grid with spreadsheets, but it isn’t quite the same. I’m envisioning a program which would let me move a cursor around a virtual grid, placing textual markers for various pieces, much as a sighted person might move counters. This game seems as though it would otherwise be quite fun, and while i’m not averse to setting up spreadsheets and pretending, something a bit more featureful would be nice. This is the kind of thing sighted board and computer gamers deal with on a regular basis, as many strategy and war games are hex-based.
Do any of the programmers here, Tom for instance, have any input? All the best, Zack. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
