Hi All,

Long time since I posted here. :) I’ve become intrigued by StarFire, an old 
tabletop strategy game, which happens to use hex maps for movement and 
positioning. It strikes me some kind of audio hex grid shouldn’t be too 
difficult to design for computerized play.
I can simulate a hex grid with spreadsheets, but it isn’t quite the same. I’m 
envisioning a program which would let me move a cursor around a virtual grid, 
placing textual markers for various pieces, much as a sighted person might move 
counters.
This game seems as though it would otherwise be quite fun, and while i’m not 
averse to setting up spreadsheets and pretending, something a bit more 
featureful would be nice. This is the kind of thing sighted board and computer 
gamers deal with on a regular basis, as many strategy and war games are 
hex-based.

Do any of the programmers here, Tom for instance, have any input?
All the best,
Zack.
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