I can say this. The problem with a hex map is the fact that it's a hex map. Consider this. Grids are easy, because they're 90-degree matrices or arrays of coordinates. I was just thinking about how to make a hex map. How would you describe the coordinates? Would you use coordinates? I mean, I could make a program, but it's a bit odd. For example: imagine a brief hex setup.
A is at 1, 1. B is at 2, 1, which is either above or below 1, 1. It's offset, too. 1, 2 is below 1, 1 and 2, 1 is between and to the right. See the problem? 1, 1 could be next to 2, 2, and 1, 3 is below 1, 1. Is that sufficient? I mean, I could totally do that, and then maybe we could set up a model positioning system, but I want to know if that's sufficient, and I want to know if you find the 1 1, 2 2, 3 1 positioning system sufficient. It sounds a lot like the spreadsheet thing. On 5/29/14, Zachary Kline <[email protected]> wrote: > Hi All, > > Long time since I posted here. :) I've become intrigued by StarFire, an old > tabletop strategy game, which happens to use hex maps for movement and > positioning. It strikes me some kind of audio hex grid shouldn't be too > difficult to design for computerized play. > I can simulate a hex grid with spreadsheets, but it isn't quite the same. > I'm envisioning a program which would let me move a cursor around a virtual > grid, placing textual markers for various pieces, much as a sighted person > might move counters. > This game seems as though it would otherwise be quite fun, and while i'm not > averse to setting up spreadsheets and pretending, something a bit more > featureful would be nice. This is the kind of thing sighted board and > computer gamers deal with on a regular basis, as many strategy and war games > are hex-based. > > Do any of the programmers here, Tom for instance, have any input? > All the best, > Zack. > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > -- Signed: Dakotah Rickard --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
