That’s a point I hadn’t considered, or at least looked at from that angle. The game I’m primarily interested in already uses coordinates for its maps, which are laid out much in the way you describe. One of the players went to a lot of trouble recently and created a spreadsheet with those coordinates and some other map data set up, much as it would be visually. It’s neat so far, but I’ve yet to play test and see if it’s actually practical to play this game using a spreadsheet. I suppose, when I come down to it, the program I’m wondering about and something like that are pretty much equivalent, with perhaps convenience being the only real difference—I foresee a lot of cut and paste involved as it stands now. So I guess I’ll try it out soon and see how it works out. Maybe it won’t be as tedious as I think. Best, Zack. On Jun 11, 2014, at 2:17 PM, Dakotah Rickard <[email protected]> wrote:
> I can say this. The problem with a hex map is the fact that it's a hex map. > Consider this. Grids are easy, because they're 90-degree matrices or > arrays of coordinates. I was just thinking about how to make a hex > map. > How would you describe the coordinates? Would you use coordinates? I > mean, I could make a program, but it's a bit odd. > For example: imagine a brief hex setup. > > A is at 1, 1. B is at 2, 1, which is either above or below 1, 1. It's > offset, too. 1, 2 is below 1, 1 and 2, 1 is between and to the right. > See the problem? > 1, 1 could be next to 2, 2, and 1, 3 is below 1, 1. Is that sufficient? > I mean, I could totally do that, and then maybe we could set up a > model positioning system, but I want to know if that's sufficient, and > I want to know if you find the 1 1, 2 2, 3 1 positioning system > sufficient. It sounds a lot like the spreadsheet thing. > > > On 5/29/14, Zachary Kline <[email protected]> wrote: >> Hi All, >> >> Long time since I posted here. :) I've become intrigued by StarFire, an old >> tabletop strategy game, which happens to use hex maps for movement and >> positioning. It strikes me some kind of audio hex grid shouldn't be too >> difficult to design for computerized play. >> I can simulate a hex grid with spreadsheets, but it isn't quite the same. >> I'm envisioning a program which would let me move a cursor around a virtual >> grid, placing textual markers for various pieces, much as a sighted person >> might move counters. >> This game seems as though it would otherwise be quite fun, and while i'm not >> averse to setting up spreadsheets and pretending, something a bit more >> featureful would be nice. This is the kind of thing sighted board and >> computer gamers deal with on a regular basis, as many strategy and war games >> are hex-based. >> >> Do any of the programmers here, Tom for instance, have any input? >> All the best, >> Zack. >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> > > > -- > Signed: > Dakotah Rickard > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
