Well charlse, I don't know.
Owing to my lack of working eyeballs with conventional tvs (and monitors), i
always went for as large as possible. The largest we found was a 30 inch Tv
which we plugged the old Commador amiga into. Turrican on that was awsome,
though if it was overly fuzzy or strained it was more subtle than was
obvious to my lack of vision.
These days of course with the clarity of the available screens you can
effectively achieve the same affect with a smaller screen. That was why
while I used to struggle to play something like Mario on anything smaller
than a 19 inch screen, I had a 19 inch flat screen monitor for my pc for a
long while which visually seemed to me about the same level of clarity as a
22 inch tv would be.
of course these days I have my very nice 40 inch plasma, which has my
computer, snes and gamecube plugged into it. while I could of course buy
something larger, I'm very happy with how things come out, particularly
sinse on this screen the colours are especially note worthy which helps me,
indeed I was playing mega man x the other day and thinking how awsome some
of those big blasty attacks from some of the nastier robot masters and
bosses looked, then again Sigma even has a huge green claymore style light
sabre which is great!
Bringing this back to audio games I've actually sometimes wondered just how
you would achieve the same affect of a bos who's attack makes you go
"yaaaaach!" not just because of it's speed or damage or difficulty of
dodging, but because it has a genuinly scary impact.
I've noticed in the big finish audios from doctor who, even when they have
amazingly epic stuff happen, such as in the recent story "Destroy the
infinite" where a spaceship the size of a small country was imobilized,
forced to land and then had the bejaggers blown out of it by space fighters
that it took narration to actually make a lot of the sounds give you the
idea of the scale involved, indeed while there are some dam scary sfx in
doctor who and some monsters and villains with an audio presence they tend
to be on a much smaller level and be things like particualrly nasty sounding
creatures or creepy voices in the dark, rather than big enegy blasts of the
sort that characters in the mega man x games such as Sigma like to chuck.
Beware the grue!
Dark.
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