Hi Cara,

Did I? Shame on me. Poor Blinky.

Seriously, though, that is an excellent description of the ghosts. I
was trying to figure out how to describe them, and your description
was the best one I've read yet. Its so accurate I definitely could not
have done better.

Cheers!


On 7/8/14, Cara Quinn <[email protected]> wrote:
> Agreed Thomas, but you forgot Blinky! lol!shame on you! ;)
>
> Yes, the ghosts certainly looked like ghosts accept that they were colored
> rather than white, as you mention...
>
> To go just a bit further as people might not completely know the shapes, the
> ghosts were round at the top and had two little round white eyes with black
> pupils which faced in the direction the ghost was moving.
>
> Their eyes looked quite cartoonish which fits perfectly with the game
> itself. Each ghost gets a little wider as you go from their top to the
> bottom.
>
> The bottom edge of each ghost was a zigzag which further gives the
> impression of a sheet draped over a creature with a round head. So basically
> the ghosts are round at the top, gently flair out closer to the bottom and
> are zigzagged across the bottom.
>
> so they look exactly like little colored cartoon ghosts with cute round
> eyes.
>
> Yes, the graphics were pretty poor in terms of today's standards, (or even
> for twenty years ago :) ) but you could certainly tell what everything was
> or was supposed to be...
>
> Hope this helps...
>
> Smiles,
>
> Cara :)
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> ---
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>
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>
> On Jul 8, 2014, at 10:06 AM, Thomas Ward <[email protected]> wrote:
>
> Hi Dark,
>
> Actually, I disagree with your point of view here somewhat. When I had
> sight Inky, Pinky, and Clide were easily identifiable as ghosts. As
> someone else pointed out here basically they looked like sheets with
> the eyes and mouth cut out. The classic kids ghost Halloween costume.
> The only difference is that they were red, green, and pink instead of
> white. For someone with a set of fully functional eyes they were not
> vague at all.
>
> Cheers!
>
>
> On 7/8/14, dark <[email protected]> wrote:
>> Hi Nicol.
>>
>> Well I still occasionally play packman with my limited vision, although
>> it's
>>
>> not the easiest game to play with low visual field.
>>
>> the first answer is yes, Phil included the ghosts in packman talks
>> precisely
>>
>> because they're in mainstream packman. The second answer is a little
>> harder
>>
>> because packman being a very old game never had particularly specific
>> ghraphics that give a clear sense of things, so the ghosts in mainstream
>> packman were just sort of undistinguished shapes in redd, green or blue
>> with
>>
>> eyes and a mouth, just the same way packman himself is basically just like
>> a
>>
>> circle with a bit cutout (imagine a pizza with a slice missing).
>>
>> This lack of detail in older graphics is a little hard to explain if
>> you've
>>
>> not had sight, and even to me, who has limited vision and needs to pretty
>> much guess at what things are it is a somewhat difficult concept but I
>> will
>>
>> try to explain.
>>
>> In Sansens carnival of the animals he makes the sound of a lion raw by
>> playing a long chromatic run up and down several octives of the piano.
>> Well,
>>
>> that as compared to the real sound of a lion raw is rather like the old
>> atari style graphics compared to real objects. It's a sort of vague
>> outline.
>>
>> if you weren't told that the ghosts were ghosts you probably wouldn't
>> know
>> what they were.
>>
>> Hope that sort of makes sense.
>>
>> All the best,
>>
>> Dark.
>>
>>
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