Hi Damien.

Well I've been working on the db for years, ever sinse around 2008. It got missed a little at the start of this year sinse I was busy, and then when I got back I found that some security installed after the site hack had interfered with the site.

If you go and check the audigoaems.net news, you will see topics labbeled "site updates" and a date, those are the changelogs for the database (I post an update when there are enough changes).

I did one earlier this months, which has been the first this year due to said irritations.

Beware the grue!

Dark.
----- Original Message ----- From: "Danielle Antoine" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 24, 2014 6:53 AM
Subject: Re: [Audyssey] Question to Cara quin about audio quake


Dark,
thank you thank you for updating audiogames.net. I stopped going there
cuz most of the links wouldn't work or everything was unknown.
What does beware the gru mean? or, where is it from?

Danielle, who hasn't been on hear in years! Life happened!

On 7/23/14, dark <[email protected]> wrote:
Hi tom.

thanks for the links and info. As I said I've not really done anything with

the Agrip or audio quake pages, I just happened to notice while messing
about with the db that they probably needed updating, (they must be around 9

years old).

I'll remove the Agrip page and see about updating Audioquake with more
current information and a link to Cara's jediquake mod too.

Beware the grue!

Dark.
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, July 24, 2014 2:56 AM
Subject: Re: [Audyssey] Question to Cara quin about audio quake


Hi Dark,

As far as I know Agrip was replaced by Audioquake which makes sense
since Audio Quake has been  Agrip's primary project for the last
decade.

The home page for Audio Quake is
http://www.agrip.org.uk
and the download directory for Windows, Mac, and Linux versions of the
game is at
https://www.dropbox.com/sh/quqwcm244sqoh5a/AABlIdnaEtgG2FWlnBHnd1GIa/releases
and you'll have to decide which release you want to link to from there.

As far as Windows compatibility goes there is no compatibility issues
with Windows 7 and Windows 8 that I know of. Audio Quake is open
source so should I or anyone have a problem all they need to do is
grab the source, run it through Visual C++, and build a new 64-bit
compatible version.

As for Jedi Quake unless Cara has some other place to get Jedi Quake I
was always able to get it from
http://tbrn.andrelouis.com/modgirl/
which is the same link given on the Audio Quake site.

Cheers!


On 7/23/14, dark <[email protected]> wrote:
Hi.

I appologise for sending this via the list but I unfortunately don't
have
Cara's E-mail address to ask her privately.

I am updating the audiogames.net db and I came to the entries for both
audioquake and agrip (both of which were written a long time ago before
I
took over maintaining the db).

My first question is, is Agrip totally invalidated by Audio quake? the
audio
quake entry said as much. If Agrip is now contained within audio quake I
will remove it's entry from the db, sinse while (as I said to Ishen), I
don't want to remove past entries there is no point keeping entries for
past
versions of the same game, ---- which is why I deleted the Gma solitare
entry and replaced it with one for Gma cards.

The second question is what are the homepage and download links for
audio
quake, and indeed for your Jediquake mod if that is still available. I
am
well aware these are probably not being maintained anymore and won't work

on
versions of windows past xp, (I can put as much in the platform
information), but if the game is still available obviously it's better
people know even if they need to run with a virtual machine or whatever.

If the game is now completely removed from the net I will simply list
both
pages license types as unknown as I have for things like the Bsc titles,

but
obviously that would be a less good option.

Hope this makes sense.

All the best,

Dark.
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