Hi Charles, Yes, using force feedback to determine if a car is on the track or in the marbles is an excellent example of a good use for force feedback technology. When racing on the track the racing wheel could lightly vibrate, a steady and smooth feeling, but when a car is in the marbles the vibration can be more intense and jerky simulating rough terrain.
Cheers! On 8/13/14, Charles Rivard <[email protected]> wrote: > A handheld game that used force feedback immediately comes to my mind. > Lunker Bass had a fairly realistic feel of a fish taking the bait and > fighting back as you tried to reel it in. > > I would also think that force feedback could be used in a racing game when > you drive into the marbles on a paved oval track. Marbles are the bits of > rubber that accumulate near the wall as the race progresses. You're very > dangerously close to the wall, so you'd better turn immediately, or else! > > Sent from my iPhone > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
