Hi Charles,

Yes, using force feedback to determine if a car is on the track or in
the marbles is an excellent example of a good use for force feedback
technology. When racing on the track the racing wheel could lightly
vibrate, a steady and smooth feeling, but when a car is in the marbles
the vibration can be more intense and jerky simulating rough terrain.

Cheers!


On 8/13/14, Charles Rivard <[email protected]> wrote:
> A handheld game that used force feedback immediately comes to my mind.
> Lunker Bass had a fairly realistic feel of a fish taking the bait and
> fighting back as you tried to reel it in.
>
> I would also think that force feedback could be used in a racing game when
> you drive into the marbles on a paved oval track.  Marbles are the bits of
> rubber that accumulate near the wall as the race progresses.  You're very
> dangerously close to the wall, so you'd better turn immediately, or else!
>
> Sent from my iPhone
>

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