I would think that it should be a part of your racing game, but not necessarily other games. Just a thought.

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Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! ----- Original Message ----- From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 14, 2014 6:36 AM
Subject: Re: [Audyssey] force feedback was: Re: game controller question


Hi Dark,

I don't know much about how much control iOS has over the iPhone's
vibration, but I would imagine there should be some way to control the
rate of vibration and duration. After all we are just talking a
miniature motor that vibrates and should be programmable from a
developers standpoint. All I do know for sure is that DirectX
compatible devices are, and a lot more could be done with them than is
presently being done.

I suppose eventually I should look more into force feedback support
myself. I have the basic concept of how it is to be done, but just
haven't taken the time in large part because it isn't a feature a lot
of audio gamers are looking for. Most are happy with a keyboard and
its hard to justify putting a lot of effort into force feedback
support if only a couple customers have compatible devices. It is one
of those things I was considering adding after more important aspects
of my games have been completed, an extra feature, rather than
incorporating it into the game from the start.

Cheers!


On 8/13/14, dark <[email protected]> wrote:
Hi Tom.

As I said, I do know that force feedback hasn't been used much but I find it

interesting that the technology was there, at least in direct x 8 to make it

a much more major part of games (audio or otherwise).

I wonder if Ios development allows for the similar control of a phone's
vibration features, sinse  i could imagine a light saber game much as you
describe, complete with swinging the phone around as your saber as well,
provided the vibration could allow for the appropriate variations.

I will say howver that this is also the sort of thing that would! make me go

out and buy a pc controller sinse as I said previously I don't particularly

like joypads anyway and am happy with the keyboard for most things, but this

would definitely qualify as "something only possible with a controller"

Beware the Grue!

DArk.


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