I would think that it should be a part of your racing game, but not
necessarily other games. Just a thought.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, August 14, 2014 6:36 AM
Subject: Re: [Audyssey] force feedback was: Re: game controller question
Hi Dark,
I don't know much about how much control iOS has over the iPhone's
vibration, but I would imagine there should be some way to control the
rate of vibration and duration. After all we are just talking a
miniature motor that vibrates and should be programmable from a
developers standpoint. All I do know for sure is that DirectX
compatible devices are, and a lot more could be done with them than is
presently being done.
I suppose eventually I should look more into force feedback support
myself. I have the basic concept of how it is to be done, but just
haven't taken the time in large part because it isn't a feature a lot
of audio gamers are looking for. Most are happy with a keyboard and
its hard to justify putting a lot of effort into force feedback
support if only a couple customers have compatible devices. It is one
of those things I was considering adding after more important aspects
of my games have been completed, an extra feature, rather than
incorporating it into the game from the start.
Cheers!
On 8/13/14, dark <[email protected]> wrote:
Hi Tom.
As I said, I do know that force feedback hasn't been used much but I find
it
interesting that the technology was there, at least in direct x 8 to make
it
a much more major part of games (audio or otherwise).
I wonder if Ios development allows for the similar control of a phone's
vibration features, sinse i could imagine a light saber game much as you
describe, complete with swinging the phone around as your saber as well,
provided the vibration could allow for the appropriate variations.
I will say howver that this is also the sort of thing that would! make me
go
out and buy a pc controller sinse as I said previously I don't
particularly
like joypads anyway and am happy with the keyboard for most things, but
this
would definitely qualify as "something only possible with a controller"
Beware the Grue!
DArk.
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