Hi Charles,

I was definitely planning on including force feedback support for USA
Raceway. That actually has been one of the reasons that particular
project was held up as I was waiting for SDL 2.0 to come out with
force feedback support so I could include it in Mac and Linux releases
of Raceway. Now that SDL 2 is out and has force feedback support its
more a matter of finding time to upgrade my engine to SDL 2.0 from SDL
1.2.

As far as other games goes I can think of a number of ways it could be
included in games besides Raceway. In Mysteries of the Ancients the
game controller can vibrate when Angela is firing the Uzi or MP5. It
could simulate hitting something when the sword or dagger strikes an
object. Same goes with fists and feet in hand-to-hand combat. Strictly
speaking that kind of feedback isn't necessary but would be there for
added realism.

Cheers!


On 8/14/14, Charles Rivard <[email protected]> wrote:
> I would think that it should be a part of your racing game, but not
> necessarily other games.  Just a thought.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!

---
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