Hi Charles, I was definitely planning on including force feedback support for USA Raceway. That actually has been one of the reasons that particular project was held up as I was waiting for SDL 2.0 to come out with force feedback support so I could include it in Mac and Linux releases of Raceway. Now that SDL 2 is out and has force feedback support its more a matter of finding time to upgrade my engine to SDL 2.0 from SDL 1.2.
As far as other games goes I can think of a number of ways it could be included in games besides Raceway. In Mysteries of the Ancients the game controller can vibrate when Angela is firing the Uzi or MP5. It could simulate hitting something when the sword or dagger strikes an object. Same goes with fists and feet in hand-to-hand combat. Strictly speaking that kind of feedback isn't necessary but would be there for added realism. Cheers! On 8/14/14, Charles Rivard <[email protected]> wrote: > I would think that it should be a part of your racing game, but not > necessarily other games. Just a thought. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > > you! really! are! finished! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
