Milos, well this was essentually a tech demo.
more will come out at some point.
From what the developer told me this morning over email, there are
some local prototypes to test first, probably with local testers like
myself before others get them outside new zealand.
both on touch and pc.
Right now thats about all I know, as I have only just dumped to him
my contact for international and local since he is in my country.
I will try to keep people up to date.
smeveriss.wordpress.com is the blog I use for most updates.
If I get another project or so or enough to warrent where I get
enough I may create another blog for all that.
At 04:17 a.m. 13/09/2014, you wrote:
Hello,
I think that the question I am going to ask can spoil the game, so
please, read on only if you know a little more about the game or
want it spoiled.
S
P
O
I
L
E
R
Is this all? I get the message that the story will continue soon in
the next part: 1812 the sole of Russia. It's obvious that it is
another title, but there is also a continue button that brings me
again the ending dialog. Is the other title out, or it is included
in the game? I ask this also because the title is a little strange
when compared to the Korwin's diary entry, that is, the 12th of joon
and it is not winter time. So I understood it as a kind of a prolog
to the actual game when suddanly it ends... And if this is the only
part available, is it possible that it took the developer 2 years
(or even more depending on when in 2012 he started)? Not that I am
blaming him, I only liked the game! But still, I remember when
Jeremy did Castaways in only a few weeks, and Castaways is way more
complex than this one. And although much time was spent on acting
and sound here, which is not case with Castaways, the actual
programming didn't seam much complex as everything is in lists and
menus. Again, I don't like to sound rood here, so please don't
understand my message in that manner. We didn't have until now a
game with this particular historical setting. Even in the mainstream
market you won't find much games that involve russian-polish
conflicts since 15th sentury through the napoleonic wars as here the
case is. So I liked it and probably will contact the developer at
least to congratulate him on this.
Best!
Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: <gamers@audyssey.org>
Sent: Friday, September 12, 2014 4:03 AM
Subject: [Audyssey] Fwd: [atig-nz] Testers wanted for accessible games
this just came in my inbox.
please support this guy he is a local to my country.
Actually was supprised that someone in new zealand developed this stuff.
\
I am Jarek Beksa. I spent several years developing a
computer-based audio game called 1812: Heart of Winter. I have
been delighted to find that this has been highly entertaining and
stimulating to non-sighted people. And I am also very enthusiastic
to carry that work on through doing a PhD at AUT in supervision
with Dr Philip Carter. I want to build on what we learnt from
Heart of Winter and further the development of audio games. This
could include ways to involve users in the development,
identifying the attractive features, creating content, developing
interfaces for blind people, and so on. We are very keen to meet
up with interested people who want to contribute. This involvement
may just be in using the games or it could be more. 1812: Heart of
Winter can be downloaded for free.
iOS:
<https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8>https://itunes.apple.com/us/app/1812-heart-of-winter/id543164461?mt=8
PC Windows:
<https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma>https://www.dropbox.com/sh/9t2h6olz505s15r/AACOeRTpUdMYxFGP3bF2JVUma
I am looking forward to meeting with you and learning how we might
work together.
Jarek Beksa (<mailto:jbe...@aut.ac.nz>jbe...@aut.ac.nz)
(supervisor) Dr Philip Carter (<mailto:pcar...@aut.ac.nz>pcar...@aut.ac.nz)
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