WOW..... I love this game. The last time I played it was when it first came
out on the PS2; that was back when I had half decent sight. 
Now, the fun part is go watch the Voyager TV show; every now and then you
will here references to Munro or one of his team mates. Where are you right
now Tom? It gets really really good; I think I must have played that game
for like a week strait. The game is amazing; what happens in one mission
will affect the rest of the game. For example, if you don't protect your
team mate in one mission, 3 missions down the line you will have to do some
really hard task because your team mate (who you did not protect) is not
there. That or you miss out on some really funny arguments between team
mates.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, January 17, 2007 3:24 AM
To: [email protected]
Subject: [Audyssey] Voyager Elite Force.

Hi All,
I don't normally discuss games on here that aren't very accessible, but 
for you Trek fans with some sighted help and a walk through Voyager 
Elite Force is one cool game.
This weekend for my birthday my Dad bought me Star Trek Voyager Elite 
Force. At first I was rather skeptical about the game, but once I 
installed it fell in love with the game. To bad much of it needs someone 
sighted to help with it.
However, I can give Raven Software one bit of accessibility credit for 
VEF though. So many times the menu systems are not very navigable, but 
the VEF manual comes on the cd in ht ml format, and they have an entire 
chapter called menus. Once reading that chapter I discovered they list 
all the menus in order, and tell you what each option does. Just by 
reading this users manual I managed to figure out the menu system, and 
can usually move around in them unaided by sighted help.
 Anyway, Elite Force takes place during probably the fifth, sixth, or 
seventh season of Star Trek Voyager. Definitely, after the episode 
Scorpion in which Seven of Nine joined the crew heading back home.
Lieutenant Tuvock is training a special elite force of Voyager crewman 
called the Hazard Team to head up extremely dangerous away team missions 
to dangerous for the senior staff, and standard crewman. You play the 
part of Ensign Munro who is second in command of this team, and the game 
allows you to make Munro a female or male depending on your gender of 
choice.
In mission 1 Seven of Nine designs a new super weapon to fight the Borg 
called the infinity modulator. The first away team was sent to a Borg 
ship, was captured, and the infinity modulator fell in to enemy hands. 
Ensign Munro's first major mission is to beam aboard the Borg Cube 
recover the I-Mod, and rescue any crewman left alive and assimilated.
I've noticed from this mission the 3D audio is great. Sadly though there 
is no way to know exactly when one corridor ends, and where to turn down 
one. As it happens in level one you need to make a hard left, and shoot 
the distribution node powering a force field to gain access to the 
corridor that leads to your comrades. You are armed with a type 3 phaser 
rifle and a standard hand phaser. I have found the type 3 phaser rifle 
is more effective in blasting the Borg. The hand phaser they adapt to 
far to quickly for my tastes.
As far as combat goes you don't have the targeting indicators like in 
SOD, but if you are able to listen closely and center the sound of the 
Borgs steps and the wine of its machinery you can line them up in your 
phaser sights and take them down. Though headphones with good 3D audio 
is kind of a must to be good at targeting in this game.
Assuming you take the corridor that was blocked by the  forcefield you 
walk a ways don this corridor, and make a hard right. This corridor is 
also shielded, but one of your buddies is behind it. You can rescue him, 
but of course the Borg will get kind of upset at you taking one of there 
prisoners awaiting assimilation, and then the real combat begins.
Personally, I have found  fleet the the Borg troops as much as you can, 
save phaser ammo, as well as frequencies until you locate the Infinity 
Modulator. Thanks Seven for a kick butt weapon. Once you find it blast 
away at the Borg. They will swarm you in huge numbers, but with that 
weapon in hand you can cut them down.
Ok, assuming you complete levels 1 through 3 you discover it was all 
apart of your training simulation, but just as you are finding this out 
Voyager is ambushed by an unknown alien ship. The Warp core goes off 
line, and Torres reports a massive warp core breach. Since you are still 
garbed in your hazard gear, and happened to be reporting for duty on the 
bridge Captain Janeway orders you down to main engineering where Torres 
gives you your mission orders. Basically, get in there and save the warp 
core before you get fried, the ship blows, or Voyager is forced to eject 
the warp core leaving them stuck in the Delta Quadrant forever.
That's about as far as I have gotten, but I have been reading up on the 
other away missions, etc and they sound really awesome. Especially, the 
battles with Species 8472.
Anyone played this game, and have tips, tricks, or advice for making 
this a tad more accessible, or have tricks on I can get around some of 
the sighted requirements?


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to