I will not play if someone creatnthis type of text adventure.
Thanks
Ishan

On 10/10/14, Thomas Ward <[email protected]> wrote:
> Hi Josh,
>
> Not really. The thing here is that they would end up being two
> completely different games, and the only thing that the text adventure
> would have in common with its audio game counterpart is the basic
> storyline. Other than that they would end up being vastly different
> games.
>
> To explain the thing about Montezuma's Revenge, like most arcade
> games, is that it relies heavily on fast action, decision making, and
> relies on avoiding things such as jumping over rolling skulls, snakes,
> spiders, and various traps. If you lose that element of jumping over
> things the game loses a lot of replay value as well as the primary
> mechanic of the game. Something that would have to be replaced with
> something else in a turn-based text adventure mode which wouldn't be
> the same at all.
>
> Plus Montezuma's Revenge wasn't ever about combat to begin with. While
> you could obtain swords by finding them in various places they would
> vanish after you used them. Meaning you had to mostly rely on your
> skill and your wits to avoid enemies rather than rely on a sword to
> kill them. That would never work in a turn-based text adventure where
> there is little to no way to avoid enemies by jumping over or ducking
> under them rather than fighting them outright. So that aspect would
> have to change to suit the turn-based play which would ruin the game.
>
> Cheers!
>
>
> On 10/11/14, Josh Kennedy <[email protected]> wrote:
>> hey thomas could you create a text adventure of montezuma's revenge? or
>> montezuma's return that audiogame you were making? Do you think it would
>> make a good text adventure game? maybe with a combat system like
>> kerkerkruip?
>>
>>
>>
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