Hi Ron,
The main thing I liked about Tempest was that you were stationary and the 
world spun around in a circle in front of you.
If you hit left arrow eventually you would be back where you started without 
hitting the boundaries of left and right screen.
In an audio version, this could mean the aliens moved left when you hit the 
left arrow and as dropping aliens reached the left edge of the field they 
were teleported to the right edge.
The aliens were in a circle and they all started out near you at the center 
and all but the ones aiming directly at you moved out to the edge of the 
circle.
 Once reaching the edge of the circle they landed and came at you from the 
sides like Aliens in the Outback.
When they started out they were just dots and as they got closer they formed 
into the various shapes so at first it was hard to decide what they were.
In audio this could be represented by the volume of their sounds, starting 
out very low and getting louder as they got closer.

Phil

----- Original Message ----- 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, January 19, 2007 12:27 AM
Subject: Re: [Audyssey] Tempest was Centipede.


>I was never that good at Tempest but always thought the shapes were 
>amazing!
> Quite an enjoyable game, though would it effectively translate into an 
> audio
> game?  It was rather  visual.


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