Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be 
limiting if you don't have the source and skills to mold it into what 
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world, 
and can not stack rooms on top of each other, and so on.
Since I have the skills to write and work on my own engines were I the 
dev on that game I could simply create a 3d array, and draw everything 
in that array according to true 3D dimensions and scale were I willing 
to do it.
It will be interesting to see what Audio Games Maker can and can not do, 
but it may not be able to match a fully skilled programmer as for as 
flexability and really making advanced games. Certainly no Raceway with 
physics mottling, ff game controllers, and that sort of thing I am 
hoping to build in to the game.



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