I think audiogame maker is something simular to sighted generator type games 
like red alert and others, ie you construct things, like your game environment 
in the game and other things.
I think thats the type of tool I may use.
At 05:34 a.m. 21/01/2007, you wrote:
>yea, it sounds like audio game maker will have a lot of tools for us to work 
>with. But, I think it's just like using visual basic or c plus plus. You can 
>have all the tools, but if your intent is to throw a game together in a day 
>and say yay, I did it, then your game won't be that good. On the other hand, 
>use audio game maker to its fullest. get 3 or 4000 sound files ambients 
>voices and such, and spend the time and put effort into really using audio 
>game maker and I think we can crank out some really cool games with it.
>
>Josh
>
>----- Original Message ----- 
>From: "Everett Elam" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Saturday, January 20, 2007 10:25 AM
>Subject: Re: [Audyssey] a few thoughts about what audio game maker 
>couldcause
>
>
>>I understand that this things gonna have limitations, but the point I'm
>> trying to make is that there are gonna be some who are going to try 
>> putting
>> out a game as soon as possible just so they can say whee! I did it! and
>> that's not what this whole thing is about. I don't mean to be repetitive,
>> but this really bugs me. I know we don't have a chance against someone who
>> really knows their stuff as far as program because this thing is going to 
>> be
>> a beta which screams yikes to me anyway. However, I just hope people push
>> this thing to its limits instead of making a gae where you shoot the dogs
>> and grab the apples for points. ... I suppose it's inevitable, but hmm.
>>
>>
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>
>
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