but you can do lots of things with lego blocks.

Josh

----- Original Message ----- 
From: "michael feir" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker 
couldcause


> That presupposes you could make games of equal quality with this thing.
> Considering the time pressures Richard and crew are facing, I wouldn't 
> bank
> on that. There'll almost certainly be a substantial divide in quality. The
> moment you use an engine of any kind, you lose flexibility by default. Tom
> has the freedom and skill to actually custom-make his own engine. It's 
> like
> working with Lego blocks. You're limited to what their shapes permit. One
> area that my initial glance at the manual raised was that it seems like 
> the
> engine is geared for sort of action rpgs. I could easily be wrong about 
> this
> but I can't imagine somebody making an Asteroids clone to rival what Nolan
> and Tom are working on. It'll help tremendously when I can try some of 
> their
> sample games and get a better feel for things. At this stage though, I 
> don't
> think our developers need worry at all.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, January 19, 2007 11:34 PM
> Subject: Re: [Audyssey] a few thoughts about what audio game maker
> couldcause
>
>
>> Hi Everett,
>> I think I am safe in saying you are not the only one who has worries
>> about how the audio Game Maker software will effect our market. Instead
>> of 5 or 10 developers we could have a hundred such devs most of them in
>> the amature circle. Not that this is all bad I am afraid this might wind
>> up like the Atari days with a dozen games being the same as the next
>> guys with mods and changes thrown in.
>> There is also a potential with such free software and a desire to make
>> them some, or many users may choose to make or his her favorite games
>> rather than waiting for the companies to develope them. This is good for
>> the end user, but would be bad for the companies currently taking a
>> income off the games they make. If that were to happen the pro dev
>> companies may decide there is no money in it, and leave.
>> Just some doom and gloom concerns I have if this becomes a popular item
>> amoung blind users.
>> Smile.
>>
>>
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>
>
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