Hi all, Let me just mention up front that the signup process for this new game has an inaccessible captcha that requires you to pick a pair of the same icons that appear in a picture, that are different from other icons in the same picture. I guess there are four icons, two icons that look the same and the other two do not. You have to click the section that looks the same. That being said, I have mixed feelings on the game thus far, aside from the Captcha. With this game, battles are in real time. Not necessarily bad, but with this game, unlike Estiah 1, where you chose a gear deck that would be simulated in battle, in this game you have to click and choose when you will play your deck and in what order, trying to make sure you either do not run out of life and defeat your opponent, or you can run out of spirit instead—running out of charms and lose because you’ve used all of the charms you had equipped at the wrong time. I remember Bladestorm saying on the audio games forum that he hated Estiah 1’s battle system because it relied too much on luck, your charms were randomly chosen and you as a player didn’t have any outcome of the battle other than managing your gears. Now, along with managing gears, in battle you have to click on each charm you want to use, and there is a timer, which screen readers say as Tic, which determines how many seconds you have to act before the enemy does. Right now I am level 5, and stuck on the tutorial segment where you’re fighting with one of the main story allies, Oscar, and your goal is only to defend yourself. The goal of this part of the tutorial is to demonstrate winning by removing all of your opponent’s spirit so they use all of their charms. Since you unlock new charms after every battle as far as I know from what I have played, equipping them is not an issue. The gears page works almost like Estiah 1’s gear system. However, this tutorial is telling me to max out my armor and ward charms so I can best defend myself. As far as I’m aware, Ship Board and Captain’s Hat, the two previous charms you get in the previous battle, accomplish this. With this particular battle though it goes pretty fast. Add to the fact that there is no keyboard shortcuts to click charms, I’m surprised I got as far as I did. I do lose the battle though, and part of it has to do with Jaws freezing at battle start, NVDA’s browse mode comes on at bad times, so I’m not sure if it is my Gears because I am clicking those charms. I made a post on the forums about this, but there needs to be a way for us to click on a charm, look at the tic timer so we don’t change our option, since clicking on a charm before the tic timer is done means that you changed your action for that turn, even though it’s not really a turn but you know what I mean. If anyone wants to give this game a go and figure out if there’s a way we can adapt to it, here is the link. http://www.estiah2.com <http://www.estiah2.com/> I do like that this game focuses on more of a story overall than Estiah 1. Estiah 1 had stories but it was little stories focused in dungeons and whatnot. You get story immediately upon creating your character in this version. You also have to complete a portion of the campaign before the optional PVP is unlocked. I hope people interested in RPGs with a focus on a serious story gives this a go because if we can get back to the developers about potential accessibility options I’d hope he’d be receptive.
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