yes like i said the closest we have so far are swamp, tacticle battle, and alter aeon.

On 12/16/2014 4:09 PM, Thomas Ward wrote:
Hi Michael,

Well, I think for those developers who left our community it came down
to a question of time. Daniel, Justin, Liam, etc all got real full
time jobs, didn't have time to really put into their games any more,
so decided to leave. Yeah, even though they might have been able to
continue selling said games through an automated system there is still
the issue of offering technical support, possibly offering upgrades as
needed, and none of those guys wanted to deal with the hassle of long
term support. Especially, since some of the people in this community
are very immature and throw a hissy fit when something doesn't go
their way.

When it comes down to complex verses simple games you are right. We
have a lot of card and board games plus a lot of very basic arcade
games. There are a number of good reasons for that.

To begin with when a person learns to program there is a natural
progression from simple to complex. It is unrealistic to expect a
brand new developer to come up with Warcraft or something like that.
They'll probably spend the first year or so developing card games like
Blackjack, Uno, or Poker just because they are easy to create and can
be developed in a short amount of time. Its only after they have been
programming a while that they can move onto perhaps a side-scroller or
FPS type game.

Another issue is lack of experience. Do remember many of the
developers making audio games have been blind from birth and have
never played Final Fantasy, Warcraft, Elder Scrolls, etc. How can we
really expect them to design something on par with those games when
many VI developers don't have the experience to compare their own
games to something mainstream?

Also there is the issue of time. Remember World of Warcraft, Elder
Scrolls, and other mainstream games are being developed by a team of
developers. Of course they can create really huge game worlds because
they have the manpower to pull it off. Most audio game developers are
one maybe two man teams at most and we can't expect one or two
developers to do the work of five. It just isn't realistic. That is
why even though Entombed and Paladin of the Sky are decent audio RPG
games their worlds may not be as big and as grand as something else
mainstream.

Finally, as for selling soundtracks this could be licensing issues
more than anything else. When a game developer buys music for a game
the license determines what he or she can do with the music. It
usually costs more to license the music for resale via internet
download, CD, etc therefore they only purchase a game distribution
license rather than a license that allows them to sell the music as an
album. Its not as simple as buying music from a musician and turn
around and sell it without paying royalties or buying higher licensing
fees.

Cheers!


On 12/16/14, Michael Gauler <[email protected]> wrote:
Hi Thomas,
I agree with you that a lot of mobile games are either accessible or can be

made accessible in a short amound of time, once the basic apps are nearly
completed on such platforms.

However, what I didn't get was why many of the long time developers of PC
audio games had to leave.
I mean, it is one thing to actively develop new games and release them.
But if you have an automated online shop and an automated system to handle
sending out registration keys, then I don't get why Liam stopped selling the

two older titles or why BSC Games stopped selling their old titles.
And if they thought that they really would want to go, they could surely
have handled that exit better, since not everyone bought their final package

which contained all their games plus the official key generator.
But I think that people who already owned one or more of their games
wouldn't want to buy them again and thus were unable to get new keys the
moment they had to switch computers or reinstall.
I can tell you how I approached that situation.
I bought that final package with the unlock tool but only because I had
enough money at that time and because I had not bought any of their games
before.
I knew of them and I played the demos and their free games before.
But I didn't waste my money because I have the entire package now and I
didn't buy anything before that.
If I had, I wouldn't have bought that package because that would have been
paying for some games twice.

And I don't want to attack the developers we currently have for PC games.
But many of them are permanently in a "simple" game sector like making
accessible board or card games.
Others make browser and thus online games.
And some more are not yet experienced enough to do some complex games.
And sadly, when I look at what is out there in mainstream games right now, I

really think that it is a bit sad that so many of our games are so extremely

small compared to mainstream titles.
I don't know how large the world of Paladin of the Sky or Entombed might be

as a whole but I am sure that any major RPG title like Elder Scrolls 5,
Final Fantasy 13 or even World of Warcraft have a game world the sice of a
bigger country of the real earth at least.

I also don't get why many audio games don't offer expansions or DLC packages

(free or paid downloadable content) once it is released.
And many games allow you to make your own extensions.
I had hoped that Draconis for example would have released more addons to ESP

Pinball Extreme, but up to this point, there is no information for that
game.
I also wondered why there was not an option to make your own Pinball tables

for example.
And if the Entombed Dungeon Creator would have been released, then we might

have seen some user created addons for that game...

And finally, many current mainstream games either include the soundtrack or

you can buy it optionally as a regular CD like with movie soundtracks.


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].

Reply via email to