Hi Michael,

Well, as far as Justin goes there is no great mystery why he did what
he did. Justin made it pretty clear from the beginning he was
interested in making money off of his games, and rather than releasing
them as freeware he chose to sell his key generator in order to make
what money he could off the games before closing his doors. He didn't
have to do things that way, but he did it anyway.

In any case there is a few reasons why Liam, Justin, Dan, etc didn't
just write simple board and card games. One reason is they all had
interests in more arcade type games, and chose to write something a
bit more complex than just another card or board game. Another is Dan
and Justin wrote most of there games while they were in college,
receiving professional training  , where the majority of audio game
developers are self-taught. Finally, I imagine they had the time to
devote to developing the games when they wrote their games.

This is not meant to be taken as a criticism, but it seems from your
posts that you are grossly underestimating the time and effort that
goes into creating an  audio game. You appear to be under the false
assumption that people have the time, money, skills, and resources to
create anything they want to. Such isn't the case. Real life can and
does get in the way, and if you think it is so easy I think you should
give it a try. Get yourself a book on programming and write yourself a
few complex games. I think once you do a lot of your questions will go
away from experience.

Cheers!



On 12/16/14, Michael Gauler <michael.gau...@gmx.de> wrote:
> Hi Thomas,
> I know that a beginner won't do highly complex games from the start.
> That is true.
> However the ones like Justin or Liam or Dan had some rather complex games
> compared to simple board or card games.
> Look at the unlockables in Judgment Day for example.
> But after that you heard not much from Liam in terms of big projects for
> whatever reasons.
> The last commercial project was Super Egg Hunt Plus.
> But if he supposedly still sells it, then there is at least in theory no
> reason to drop Super Liam or Judgment day.
>
> I know that real life can get in the way and that this might be the reason
> why we had some people leave permanently.
> But this did for example not explain why Justin did not make his originally
>
> paid games free if he was not going to give further key replacements to
> previous customers.
> While his final special offer was good for me personally, since I didn't buy
>
> his games up to this point, for people who already owned one or two games it
>
> was not an ideal option.
> And if he generally said he wanted to drop all support for these titles,
> then he could simply have released his unlock code generator like Dan did
> with his legal unlock patches and no one would have screamed foul play or
> something similar.
>
> And of course you are right when you say people born blind might not know
> the difference between Entombed or Warcraft.
>
> However there are such things as anime, movies, TV shows or fantasy books.
> And such large fictional universes nmight not be used in audio game
> development due to copyright issues, creating a similar setting than
> described in such media might be legally possible.
> You atempted the same in basing your Mysteries of the Ancients around Tomb
> Raider, even if you couldn't legally use Lara.
> This doesn't prevent you from creating a fictional tomb hounter named Anna
> with a gun and a magical sword just as an example.
>
> On the other hand, I know of at least one German gamer (I know him
> personally) who wants to try Final Fantasy 13 on Steam and owns a PC edition
>
> of Injustice: Gods among us Ultimate Edition.
> I don't know how playable it actually is for blind people, but if blind
> people partially can play it, then it means that some blind gamers who were
>
> born blind want to expand their knowledge by going mobile or by trying such
>
> games.
>
> If you know what the following mainstream titles are, I'd really like to see
>
> an accessible or audio version of Fate/Stay Night or some more Japanese
> games.
> I also wonder if we'll ever get something like Star Trek Bridge Commander,
> since that should be partially playable in its mainstream form as well.
>
>
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