Well to be honest this is what I think should happen if stuff goes outside the realm on this list especially if it drags on. all general gaming stuff/ or as it gets to off topic should eventually end up on the audiogames forum. Though I like reading this list there will come a time when we will probably have to close this topic. the ag forum has a lot more users than us and has the facilities to handle everything from general discussion to offtopic and in between. While I do check this email a lot, I check the forum once a day more if I have to handle things. A major part of reality software's and many other open source or small time indie devs and hacker groups is done on there. If we lost that place for any length of time, it would be like loosing gmail, google or the net.
I used to hate forums but now the ag forum has become a major part of my life.
I think once things get to the stage they are not suitable anymore and people are still interested they should go there. You can chat on there as long as you keep on topic for the branch you are in and as long as you are not to untidy you will have no problem. Although it has about the same rules as an eail list being its a multi branched system you don't get the restrictions of the email list.
just a thought.

At 04:49 a.m. 12/01/2015, you wrote:
Michael,

You are right. Some audio games do use Flash. So to that extent I'll
allow it. That said, I consider the topic borderline, a gray area,
because the issues here involved aren't specific to games.

As to your question a developer doesn't have to be sighted in order to
develop an application or game in Flash. Like all other programming
languages Flash is just plain text that can be written in any text
editor like Notepad. So developing a program in Flash is 100%
accessible with Jaws or any other screen reader. It is when, and only
when, it is compiled into an executable that a screen reader will
experience accessibility issues. The point being that the developer's
experience and the end user's experience with accessibility is quite
different.

Plus I might add if a blind developer is developing the software
himself/herself there are things they can do to insure that their
software will be more accessible than someone else's using the exact
same tools and languages because they will intentionally be attempting
to make it accessible. If another developer uses the same tools and
languages with no concerns about accessibility chances are it won't
be. It all really comes down to the developer going out of his/her way
to insure maximum accessibility or not.

In the case of Audio Game Maker correct me if I'm wrong but all the
developers were sighted anyway. So there shouldn't be any confusion on
how or why they could develop using Flash technology. However, even if
they weren't all sighted the fact of the matter is they would not have
required sight to program in Flash.

To be honest I think a lot of your questions stems from a lack of
understanding on how software is developed and how it works. I think
it would do you good to study software development and design to get a
better handle on it as I feel like I'm trying to explain Calculus to a
5-year-old who is just learning how to count. Most of your questions
are based on a complete lack of understanding of the fundamentals how
all these technologies work so you don't have the prerequisite
knowledge for someone to explain the problem to you without explaining
on how it all works first. Make sense?

Cheers!


On 1/11/15, Michael Gauler <[email protected]> wrote:
> I thought that this talk was ok, since the people of CodeFactory even with
> sighted assistance must have found a way to work with technology from
> Macromedia or Adobe, because it is a fact that games like Time Adventures or
>
> Alien Invasion are Shockwave applications.
> If using standalone Flash and Shockwave applications is a problem for the
> average blind user, then even the experienced blind developer must have more
>
> problems if he or she wants to actually develop Flash or Shockwave content.
> And if Audio Game Maker was continued, we would have had another Shockwave
> made application.
> I just wonder how they were able to develop their games/programs with such a
>
> platform.
>
>
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