yes thats true josh everything is going indie which for us is a good thing.
The small guys are approachable at least.
Some can't for various reasons be able to make their stuff work but I have noticed some can be especially on the ren py front. Ofcause some are just students but a lot of the newer games 2015 and up are accessable out the box just pick your style and have at it.

At 07:57 a.m. 15/06/2015, you wrote:
and keep in mind guys these days folks are getting away from the big multi million dollar companies! My son really likes minecraft. that's an indi game. dota2 on steam, I'm pretty sure its an indi game also. games can be made by indipendent devs and still be excellent.

follow me on twitter @joshknnd1982

On 6/13/2015 11:03 AM, dark wrote:
Hi John.

While those are good suggestions, at the same time I will correct the point that "mainstream" in the sense most people mean is a much different beast. A mainstream title would have a budget in the hundreds of thousands and have perhaps a staff of a couple of hundred working flat out for weeks on end, designers, graphic artists, coders by the score, managers etc, indeed the voice actors and such are usually the last to be employed.

This is why the gap is unrealistic. Yes, some of the mainstream games pproduced now have some very unique mechanics (although there are those who argued that like big hollywood films they're now all special effects).

This isn't to say some sort of unified project wouldn't be a bad idea assuming that A, you could get several individual coders to agree on a set of programming language tools and conventions, only that even if you raised ten thousand dollars for the project that would still be a drop in the ocean.

Beware the grue!

Dark.

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