All I'll say is that a non-gamer should never even attempt to actually sell a 
game. He usually screws up and makes everyone mad in the process. Now, he'll 
get fewer, I'm willing to bet, purchases of his Jaws-fetishist product than he 
would have if he'd stuck to his element and just kept slobbering over his first 
love, Jaws. 

Sent from my iPhone

> On Jul 28, 2015, at 4:32 PM, Thomas Ward <[email protected]> wrote:
> 
> Hi Dark,
> 
> Not sure I'd go as far to call Brian Hartgen a moron since his reasons
> for not selling Q9 separately makes sense from a certain business
> point of view. As I understand it his entire purpose of acquiring the
> game was not to sell the game but to use it to add onto his Leasey
> product, to boost sales of Leasey, so seen from that perspective it
> makes sense. There is a lot that could be said here greedy, scummy,
> unfair, etc but the bottom line is he won't sell the game as a stand
> alone product because it was never his intention to do it that way. He
> is bundling it into his Leasey product and if you want it you have to
> pay the big bucks for Leasey.
> 
> To be honest I don't think Brian Hartgen really thought about the
> ramifications of what this would do and how angry this would make the
> audio games community. He saw this as a simple business transaction,
> one in which would boost sales of Leasey, and he didn't care if it
> effectively took Q9 off the market. He is not a game developer per se,
> and thus he has no ties to the community the way many long time audio
> game developers do. So he just does not see it the same way we see it.
> To him Q9 is just another piece of software to be sold or added to
> Leasey rather than sold  as a separately existing product.
> 
>> On 7/28/15, dark <[email protected]> wrote:
>> Well then he shal recieve my scorn for being a moron! Really, not selling
>> something to people is a great way to run a business.
>> 
>> Dark.
> 
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