A 48 khz sampling rate has nothing to do with audio quality.  Lack of
surround sound is probably pretty big though.

Dennis Towne

On Mon, Nov 16, 2015 at 10:48 AM, Cara Quinn <[email protected]> wrote:
> Hi Travis,
>
> Actually OpenAL does support positional audio in software with a stereo setup.
>
> So if OpenAL can run on the Pie, (which I am assuming it can) we could have 
> 3D audio.
>
> Just a thought for now.
>
> Cheers!
>
> Cara
> ---
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> ---
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>
> http://www.onemodelplace.com/models/Cara-Quinn
>
> Follow me on Twitter!
>
> https://twitter.com/ModelCara
>
> On Nov 16, 2015, at 8:54 AM, Travis Siegel <[email protected]> wrote:
>
> The pi doesn't have a very good sound chip in it.  It is only capable of 
> stero at 48KHZ.  It can't do surround sound, and all the tests I've done on 
> it seem to indicate even front/rear speakers make no difference, there's only 
> left/right on the pi.
> I did go hunting for sound cards that will work on the pi, and have found 3 
> of them, though detailed specs on the various cards were not available, so I 
> have yet to determine of any of those usb sound cards could be used to render 
> full audio required for the kinds of games the vi community would like to 
> see.  I'm going to purchase one of the cards in a couple weeks, and begin 
> experimenting.  Hopefully I can find something that will work for us as a 
> whole, but of course, having more folks looking/playing with the pi would of 
> course speed any and all progress towards the goal of build our own gaming 
> machine.
> I would love to port anything of interest to the pi, but since I don't know 
> what is of interest, I'm kind of just nibling around the edges (so to speak) 
> and porting things I've already ported to the mac or linux from before.  I'm 
> of course perfectly willing to help anyone port anything if they have the 
> desire to make a version for the pi, but until we can find a better 
> soundsystem for the pi, basic audio games are all we'll be able to make, 
> since things are constrained by the pi sound at the moment.  Of course, this 
> doesn't mean we can't build up a nice collection of things to play anyway, 
> things that don't depend on positional audio will work just fine.  I've 
> written to RSG games asking for a pi version of their client, since python is 
> one of the major languages for the pi, I expect that porting the rsg client 
> would simply be a matter of including a proper version of their compiled 
> python code, and poof, it's all done. Unfortunately, I received no response 
> to my inquiry, so no ide
 a if that's due to lack of interest, lack of knowledge, lack of message 
receipt, or some other reason.  However, I'll continue porting things I can get 
my hands on, and perhaps, even without a great sound architecture, the pi could 
still be used as a basic gaming rig by some.
>
>
> On Sun, 15 Nov 2015, Cara Quinn wrote:
>
>> Hi Travis,
>>
>> I have been thinking about a Raspberry Pie for a while. You answered many of 
>> my questions with this post but one that I have is how easy is it to set up 
>> with a visual impairment?
>>
>> Also, you had mentioned that the sound is not great. I assume you can plug a 
>> headset into one?
>>
>> Considering the headset idea, would it then be possible to install a 
>> third-party audio library such as OpenAL?
>>
>> You can see where I am going here. I am wondering what would need to be done 
>> here to bring this closer to an audio gaming environment.
>>
>> Thanks for any feedback or insights you may have.
>>
>> Have a  great day!
>>
>> Cheers!
>>
>> Cara
>> ---
>> iOS design and development - LookTel.com
>> ---
>> View my Online Portfolio at:
>>
>> http://www.onemodelplace.com/models/Cara-Quinn
>>
>> Follow me on Twitter!
>>
>> https://twitter.com/ModelCara
>>
>> On Nov 15, 2015, at 12:34 PM, Travis Siegel <[email protected]> wrote:
>>
>> I bought a raspberry pi, case, power adapter, and pre-installed raspbian 
>> system (never did get the sd card with the raspbian installed on it though) 
>> and the entire bill including shipping was around the 85-90 dollar mark.  
>> It's an excellent little unit.  It has 4 cpus in it, and runs at 1GHZ, with 
>> 1GB of ram.  It uses standard micro sd cards, up to 32GB (if I remember 
>> correctly) though some of the 32 gb cards don't behave properly, so there is 
>> that to look out for,
>> but otherwise, it is truly an excellent system.  I'm actually using it as my 
>> main pc at the moment, since my imac went belly up a few months ago, and the 
>> only other machine I have is an old xp machine that has some serious dll 
>> issues, so it doesn't like to run for more than an hour or so at a time, 
>> depending on when/how windows decides to do things.  I've never managed to 
>> fix it, because my xp pro disk is unreadable, and I've not found another xp 
>> pro hd I could copy the dlls from to repair my system.
>> I have other linux systems in the house, but mine was disassembled to give 
>> parts to my son who built his own computer for gaming purposes, and I've not 
>> managed to get the additional parts I needed to rebuild my linux machine, so 
>> the raspberry pi is filling in quite nicely as my main pc at the moment.  It 
>> works well enough, and I can run it for about an hour using one of those 
>> pocket juice things, though I've not (yet) experimented with other battery 
>> power devices, although there's one on the raspberry store that claims 8 
>> hours of usage.  I do plan to purchase one of those, so I have a nice 
>> portable unit.
>> I'd actually been considering trying to turn mine into a gaming unit as 
>> well, (thus the writing of the memory game Jake referred to in his post) The 
>> sound isn't anything to write home about, so for the moment, complex audio 
>> games aren't possible, but otherwise, it's quite the neat little unit, and 
>> I'm looking forward to see what else I can accomplish with it.
>>
>>
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