A 48 khz sampling rate has nothing to do with audio quality. Lack of surround sound is probably pretty big though.
Dennis Towne On Mon, Nov 16, 2015 at 10:48 AM, Cara Quinn <[email protected]> wrote: > Hi Travis, > > Actually OpenAL does support positional audio in software with a stereo setup. > > So if OpenAL can run on the Pie, (which I am assuming it can) we could have > 3D audio. > > Just a thought for now. > > Cheers! > > Cara > --- > iOS design and development - LookTel.com > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/models/Cara-Quinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Nov 16, 2015, at 8:54 AM, Travis Siegel <[email protected]> wrote: > > The pi doesn't have a very good sound chip in it. It is only capable of > stero at 48KHZ. It can't do surround sound, and all the tests I've done on > it seem to indicate even front/rear speakers make no difference, there's only > left/right on the pi. > I did go hunting for sound cards that will work on the pi, and have found 3 > of them, though detailed specs on the various cards were not available, so I > have yet to determine of any of those usb sound cards could be used to render > full audio required for the kinds of games the vi community would like to > see. I'm going to purchase one of the cards in a couple weeks, and begin > experimenting. Hopefully I can find something that will work for us as a > whole, but of course, having more folks looking/playing with the pi would of > course speed any and all progress towards the goal of build our own gaming > machine. > I would love to port anything of interest to the pi, but since I don't know > what is of interest, I'm kind of just nibling around the edges (so to speak) > and porting things I've already ported to the mac or linux from before. I'm > of course perfectly willing to help anyone port anything if they have the > desire to make a version for the pi, but until we can find a better > soundsystem for the pi, basic audio games are all we'll be able to make, > since things are constrained by the pi sound at the moment. Of course, this > doesn't mean we can't build up a nice collection of things to play anyway, > things that don't depend on positional audio will work just fine. I've > written to RSG games asking for a pi version of their client, since python is > one of the major languages for the pi, I expect that porting the rsg client > would simply be a matter of including a proper version of their compiled > python code, and poof, it's all done. Unfortunately, I received no response > to my inquiry, so no ide a if that's due to lack of interest, lack of knowledge, lack of message receipt, or some other reason. However, I'll continue porting things I can get my hands on, and perhaps, even without a great sound architecture, the pi could still be used as a basic gaming rig by some. > > > On Sun, 15 Nov 2015, Cara Quinn wrote: > >> Hi Travis, >> >> I have been thinking about a Raspberry Pie for a while. You answered many of >> my questions with this post but one that I have is how easy is it to set up >> with a visual impairment? >> >> Also, you had mentioned that the sound is not great. I assume you can plug a >> headset into one? >> >> Considering the headset idea, would it then be possible to install a >> third-party audio library such as OpenAL? >> >> You can see where I am going here. I am wondering what would need to be done >> here to bring this closer to an audio gaming environment. >> >> Thanks for any feedback or insights you may have. >> >> Have a great day! >> >> Cheers! >> >> Cara >> --- >> iOS design and development - LookTel.com >> --- >> View my Online Portfolio at: >> >> http://www.onemodelplace.com/models/Cara-Quinn >> >> Follow me on Twitter! >> >> https://twitter.com/ModelCara >> >> On Nov 15, 2015, at 12:34 PM, Travis Siegel <[email protected]> wrote: >> >> I bought a raspberry pi, case, power adapter, and pre-installed raspbian >> system (never did get the sd card with the raspbian installed on it though) >> and the entire bill including shipping was around the 85-90 dollar mark. >> It's an excellent little unit. It has 4 cpus in it, and runs at 1GHZ, with >> 1GB of ram. It uses standard micro sd cards, up to 32GB (if I remember >> correctly) though some of the 32 gb cards don't behave properly, so there is >> that to look out for, >> but otherwise, it is truly an excellent system. I'm actually using it as my >> main pc at the moment, since my imac went belly up a few months ago, and the >> only other machine I have is an old xp machine that has some serious dll >> issues, so it doesn't like to run for more than an hour or so at a time, >> depending on when/how windows decides to do things. I've never managed to >> fix it, because my xp pro disk is unreadable, and I've not found another xp >> pro hd I could copy the dlls from to repair my system. >> I have other linux systems in the house, but mine was disassembled to give >> parts to my son who built his own computer for gaming purposes, and I've not >> managed to get the additional parts I needed to rebuild my linux machine, so >> the raspberry pi is filling in quite nicely as my main pc at the moment. It >> works well enough, and I can run it for about an hour using one of those >> pocket juice things, though I've not (yet) experimented with other battery >> power devices, although there's one on the raspberry store that claims 8 >> hours of usage. I do plan to purchase one of those, so I have a nice >> portable unit. >> I'd actually been considering trying to turn mine into a gaming unit as >> well, (thus the writing of the memory game Jake referred to in his post) The >> sound isn't anything to write home about, so for the moment, complex audio >> games aren't possible, but otherwise, it's quite the neat little unit, and >> I'm looking forward to see what else I can accomplish with it. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [email protected]. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[email protected]. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [email protected]. >> > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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