Which mud is this?

No, Never Winter Nights is not accessible as you need working eyes to
create the maps for each area. You also need eyes to create custom
equipment and the like.

As I said, it would be nice if there was a similar set of dev tools
that would do something similar.

On 3/5/16, Shaun Everiss <sm.ever...@gmail.com> wrote:
> did this game never winter nights ever get accessable?
>
>
>
> On 6/03/2016 1:13 p.m., Justin Jones wrote:
>> What I think would be awesome is a blindy version of the Aurora
>> Toolset that was released with the original Never Winter Nights
>> computer game (God, was that really released, when? 2001? 2002?).
>> Never Winter Nights, for those of you who do not know, was a computer
>> role-playing game released by Bioware that used the 3rd edition
>> Dungeons and Dragons rules. The single-player campaign was rather
>> dull, actually, but it was meant more to be a sort of showcase for
>> what the user could do. Bioware released identical development tools
>> for the customer to create their own Dungeons and Dragons
>> adventures/campaigns. The beauty of Aurora (that was the name of both
>> the game engine and the toolset) was its ease of use. To this day, I
>> think that is the most user-friendly development kit I have ever seen
>> for a computer game.
>>
>>
>>
>> On 3/5/16, Bryan Peterson <bpeterson2...@cableone.net> wrote:
>>> I agree. I'd love to see more audio RPG's. I have a certain degree of
>>> creativity but the programming knowledge not so much.
>>>
>>>
>>>
>>> Focus your powers and prepare for buttle.
>>> -----Original Message-----
>>> From: Paul Lemm
>>> Sent: Saturday, March 05, 2016 4:16 AM
>>> To: 'Gamers Discussion list'
>>> Subject: Re: [Audyssey] Getting into programming
>>>
>>> Hi Justin,
>>>
>>> Yes bgt is designed for people to make audio games or programs so works
>>> perfectly with jaws.  I agree totally with you about the lack of RPG
>>> games,
>>> before I lost my sight I was a huge Final fantasy fan, the last one I
>>> got
>>> to
>>> play before I lost my sight was final fantasy 10, it's such a shame
>>> these
>>> games aren't more accessible as I'd love to play them again or some of
>>> the
>>> new ones.  Although it is for this reason I started to learn BGT as I
>>> wanted
>>> to write my own RPG, and through learning BGT have started to build my
>>> own
>>> little RPG, it's only a couple of levels at the moment and I don't think
>>> it
>>> will ever be some amazing audio game (but that's more down to my lack of
>>> imagination when it comes to building storylines, but hoping I can get a
>>> friend who writes to help out on that front), but it shows it can be
>>> done
>>> and all with no previous programming knowledge and just using BGT, but I
>>> think with enough determination and imagination it can be done. As for
>>> the
>>> character  sheets you are talking about I've never done actual role play
>>> /D
>>> and  D so not really too sure exactly what these are or what they would
>>> contain,  so not 100% sure if  you could build what you wanted with BGT
>>> ,
>>> but I don't see why not. There is a BGT forum which has some really
>>> helpful
>>> people all with a lot more experience than me in programming with BGT,
>>> if
>>> you say what you're trying to build with the character sheets I'm sure
>>> people would let you know if it's achievable. BGT is free to download
>>> too,
>>> , I recommend  downloading  it and taking a look, then reading the help
>>> manual  it's got a tutorial section which has an introduction  page, then
>>> a
>>> page  on learning the language   which is explained really really well
>>> and
>>> then some example games  you can write
>>>
>>> Paul
>>>
>>> -----Original Message-----
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
>>> Jones
>>> Sent: Friday, March 4, 2016 11:09 PM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Getting into programming
>>>
>>> Does BGT play well with JAWS? If so, how much is involved in making it
>>> play well? Finally, is BGT only for game development?
>>>
>>> I figured that I had better start with a more reasonable goal, i.e.
>>> trying to learn enough on how to code to try and write a character
>>> sheet creator. If I can learn the knack of coding, then that would be,
>>> I think, a first good attempt at a real project.
>>>
>>> Down the road, as I indicated in my original post, I would want to try
>>> to create a role-playing game. It frustrates me that sighted users
>>> have a multitude of role-playing games that they can play, e.g.
>>> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
>>> some mainstream role-playing games (it takes some work, but I can
>>> manage) and that is why I wish to try and learn how to code. Put
>>> differently, I can complain about the lack of games, or try and learn
>>> how to code and write one. Even if I fail, i.e. I cannot learn the
>>> knack of coding, then I can say that I made the attempt.
>>>
>>>
>>> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>>>> Justin, I am a programmer, and keep meaning to get around to sorting
>>>> out
>>>> a character sheet managent app - the flavour me and my friends play is
>>>> called/based on runeQuest, so would want to sort out a more generic
>>>> form
>>>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>>>> use more generic forms of category, range, application/implementation
>>>> categories, etc. etc. - hope am making some snese.
>>>>
>>>> Either way, besides web development, my other focus area is python
>>>> programming, but, in terms of interface, besides command line, I am
>>>> much
>>>> more used to working with web development, and, for example, there's
>>>> something called quickPHP that lets you use portable, stand-alone web
>>>> server packages, which would mean could easily enough put together a
>>>> web-page based bit of software, including databases, interface
>>>> interaction, etc., but, without needing to spend too much time focusing
>>>> on actual GUI renditions, or just work with command line consoles, etc.
>>>>
>>>> But, this is all just my take/opinion on this, based on a bit of
>>>> background/experience, etc.
>>>>
>>>> Stay well
>>>>
>>>> Jacob Kruger
>>>> Blind Biker
>>>> Skype: BlindZA
>>>> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>>>>
>>>> Justin Jones wrote:
>>>>> Hello all,
>>>>>
>>>>> I want to get into learning how to program, but I am a bit overwhelmed
>>>>> as to where I ought to start. I have done some programming in the
>>>>> past, but that was years ago, so I would just as soon as start from
>>>>> the beginning, rather than attempting to recollect old knowledge on
>>>>> the subject.
>>>>>
>>>>> There are two objectives that I have in mind, provided I can pick up
>>>>> the knack of writing code:
>>>>>
>>>>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>>>>> Edition) character sheet creator for us blind folks. There are ones
>>>>> out there on the Interwebs, but they are either inaccessible or are
>>>>> incomplete, i.e. they lack all available options for character
>>>>> creation.
>>>>>
>>>>> 2. My ultimate ambition is to try and learn to create good
>>>>> role-playing games for the blind. From what I have been able to
>>>>> deduce, we have a very limited selection. Again, this latter reason is
>>>>> more of a dream, but I am willing to attempt to put in the work to try
>>>>> and realize it.
>>>>>
>>>>> This leads me to my questions for all of you who can best direct me:
>>>>>
>>>>> 1. What is a good programming language to learn? Where can I find the
>>>>> necessary components to begin? What do I need to do in order to make
>>>>> things accessible? Please note that I am a JAWS user.
>>>>>
>>>>> 2. What guides/books/tutorials ought I to read?
>>>>>
>>>>> Thanks in advance
>>>>>
>>>>
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>>>
>>>
>>> --
>>> Justin M. Jones, M.A.
>>> atreides...@gmail.com
>>> (254) 624-9155
>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>
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>>
>>
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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