Hi Justin,

Sorry I've never used Python , so I can't really help as I've only ever used
BGT.  Although like someone else said where python is its own language  I
guess you'd have more flexibility  with  what you could do with python  once
you've learnt it 

Paul

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin Jones
Sent: Sunday, March 6, 2016 7:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Getting into programming

So, all of this brings me back to my previous question: BGT or Python?

On 3/6/16, Paul Lemm <paul.lem...@gmail.com> wrote:
> Hi Bryan,
>
> Think that's exactly what got me into programming in the first place as it
> would be great to see more RPG style games  and I'd love to say I've
> created
> my own game that people are actually playing.
>
> Paul
>
>
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
> Peterson
> Sent: Saturday, March 5, 2016 11:44 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> I agree. I'd love to see more audio RPG's. I have a certain degree of
> creativity but the programming knowledge not so much.
>
>
>
> Focus your powers and prepare for buttle.
> -----Original Message-----
> From: Paul Lemm
> Sent: Saturday, March 05, 2016 4:16 AM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] Getting into programming
>
> Hi Justin,
>
> Yes bgt is designed for people to make audio games or programs so works
> perfectly with jaws.  I agree totally with you about the lack of RPG
games,
> before I lost my sight I was a huge Final fantasy fan, the last one I got
> to
> play before I lost my sight was final fantasy 10, it's such a shame these
> games aren't more accessible as I'd love to play them again or some of the
> new ones.  Although it is for this reason I started to learn BGT as I
> wanted
> to write my own RPG, and through learning BGT have started to build my own
> little RPG, it's only a couple of levels at the moment and I don't think
it
> will ever be some amazing audio game (but that's more down to my lack of
> imagination when it comes to building storylines, but hoping I can get a
> friend who writes to help out on that front), but it shows it can be done
> and all with no previous programming knowledge and just using BGT, but I
> think with enough determination and imagination it can be done. As for the
> character  sheets you are talking about I've never done actual role play
/D
> and  D so not really too sure exactly what these are or what they would
> contain,  so not 100% sure if  you could build what you wanted with BGT ,
> but I don't see why not. There is a BGT forum which has some really
helpful
> people all with a lot more experience than me in programming with BGT, if
> you say what you're trying to build with the character sheets I'm sure
> people would let you know if it's achievable. BGT is free to download
too,
> , I recommend  downloading  it and taking a look, then reading the help
> manual  it's got a tutorial section which has an introduction  page, then
a
> page  on learning the language   which is explained really really well
and
> then some example games  you can write
>
> Paul
>
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Justin
Jones
> Sent: Friday, March 4, 2016 11:09 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Getting into programming
>
> Does BGT play well with JAWS? If so, how much is involved in making it
> play well? Finally, is BGT only for game development?
>
> I figured that I had better start with a more reasonable goal, i.e.
> trying to learn enough on how to code to try and write a character
> sheet creator. If I can learn the knack of coding, then that would be,
> I think, a first good attempt at a real project.
>
> Down the road, as I indicated in my original post, I would want to try
> to create a role-playing game. It frustrates me that sighted users
> have a multitude of role-playing games that they can play, e.g.
> Pillars of Eternity, Skyrim and so on, but we cannot. I have played
> some mainstream role-playing games (it takes some work, but I can
> manage) and that is why I wish to try and learn how to code. Put
> differently, I can complain about the lack of games, or try and learn
> how to code and write one. Even if I fail, i.e. I cannot learn the
> knack of coding, then I can say that I made the attempt.
>
>
> On 3/4/16, jacob Kruger <ja...@blindza.co.za> wrote:
>> Justin, I am a programmer, and keep meaning to get around to sorting out
>> a character sheet managent app - the flavour me and my friends play is
>> called/based on runeQuest, so would want to sort out a more generic form
>> of wrapper that could be used for multiple forms of RPG - as in, maybe
>> use more generic forms of category, range, application/implementation
>> categories, etc. etc. - hope am making some snese.
>>
>> Either way, besides web development, my other focus area is python
>> programming, but, in terms of interface, besides command line, I am much
>> more used to working with web development, and, for example, there's
>> something called quickPHP that lets you use portable, stand-alone web
>> server packages, which would mean could easily enough put together a
>> web-page based bit of software, including databases, interface
>> interaction, etc., but, without needing to spend too much time focusing
>> on actual GUI renditions, or just work with command line consoles, etc.
>>
>> But, this is all just my take/opinion on this, based on a bit of
>> background/experience, etc.
>>
>> Stay well
>>
>> Jacob Kruger
>> Blind Biker
>> Skype: BlindZA
>> "Roger Wilco wants to welcome you...to the space janitor's closet..."
>>
>> Justin Jones wrote:
>>> Hello all,
>>>
>>> I want to get into learning how to program, but I am a bit overwhelmed
>>> as to where I ought to start. I have done some programming in the
>>> past, but that was years ago, so I would just as soon as start from
>>> the beginning, rather than attempting to recollect old knowledge on
>>> the subject.
>>>
>>> There are two objectives that I have in mind, provided I can pick up
>>> the knack of writing code:
>>>
>>> 1. The more realistic goal of creating a Dungeons and Dragons (5th
>>> Edition) character sheet creator for us blind folks. There are ones
>>> out there on the Interwebs, but they are either inaccessible or are
>>> incomplete, i.e. they lack all available options for character
>>> creation.
>>>
>>> 2. My ultimate ambition is to try and learn to create good
>>> role-playing games for the blind. From what I have been able to
>>> deduce, we have a very limited selection. Again, this latter reason is
>>> more of a dream, but I am willing to attempt to put in the work to try
>>> and realize it.
>>>
>>> This leads me to my questions for all of you who can best direct me:
>>>
>>> 1. What is a good programming language to learn? Where can I find the
>>> necessary components to begin? What do I need to do in order to make
>>> things accessible? Please note that I am a JAWS user.
>>>
>>> 2. What guides/books/tutorials ought I to read?
>>>
>>> Thanks in advance
>>>
>>
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>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
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-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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