Torchlight would like a word with you, vis-a-vis complex games released for cheap.
On 4/13/16, Jeremy Brown <tyr...@gmail.com> wrote: > In response to Marty's post, I know that this is exactly the sort of > situation we have with Valiant Galaxy Associates. Our company > consists of two people. We began with a large project that took 3 > years to get to commercial release and which is due to have an update > relatively soon in our schedule. Our next two games were much simpler > and rolled out quickly, but only because we could reuse and centralize > a lot of the code. We're still in the process of making a centralized > platform so we can roll out more of the smaller games as well as work > on more ambitious games. > > Our hope is to eventually have more games in play, let the smaller > ones carry the load while we develop long term bigger games. > > I disagree with you about the RPG as being simple to convert Dark: > > You can convert the mechanics relatively easily, but then you have to > have the mechanics integrate with a group of player actions and > possible results. Essentially you write an Choose Your Own Adventure > novel on top of the mechanics, get it all to integrate, and then have > to still work out why it's not working over 60,000-250,000 words of > text and god only knows how much mechanical issues. This doesn't take > into account sound scape or voice acting. > > It's not undoable, and I think we should see more of those types of > games myself, but the question is how much complexity can you build > from a small production standpoint and still stay sane, productive, > and on top of customer service. It's not like you release a game and > it's a never go back to proposition. Further, if you want to keep the > costs reasonable, you have to make choices. You can't release a > professionally produced sound scape, voice acting, music background, > story, proofreading, and fully tested and stable code and charge only > 10 dollars for it. A lot of the sorts of games that people cite when > they mention this genre are games that originally retaled for well > over $35 or 40 U.S. or, have monthly subscription charges that come to > the same thing. While Marty's assessment that most blind people don't > like RPG's might be skewed, he is right that most blind people will > not pay for the kind of quality that most would like to demand. Not > in my experience in any case. That said, I know all the developers on > list attempt to put out as professional and interesting a game as they > can. Remember too, that by moving his company to an IOS focus, Marty > is not breaking new ground in terms of style of game perhaps, but by > moving into the mobile app market he has broken ground for blind > people and audio games in terms of providing well received simple > games that are inexpensive. That is a huge step from the any audio > game is either cheap and developed as a labor of love by one > programmer or $40 and developed to be profitable, or at least, > hopefully profitable. > > As usual, my two cents. I'll expect change from that please :) > > Take care, > > Jeremy > > > > > -- > In the fight between you and the world--back the world! Frank Zapa > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.